Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Sun May 29, 2016 10:26 am

@ffman22 I really like your style!

As for me, I've been improving some very old assets to bring them up to the same standard as the rest of the game. Some of these assets, like the cottages, haven't been changed in almost 18 months. The trees also needed improvements very badly, so I've done that too. And I've also animated the grass!

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slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
sorted...
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Post » Sun May 29, 2016 10:50 am

Looks good too
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Post » Sun May 29, 2016 7:17 pm

Holy cow! That looks great :)

Tinimations wrote:Bonus-ghost in Klang for Screenshotsaturday!
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I like giving game advice more than I actually like making games ;)

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Post » Mon May 30, 2016 5:56 am

ffman22 wrote:dev diary 12 mob Demon Archer concept
sorry for the lack of updates:
here is the new enemy of the demon version of the map:

demon_archer.

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this enemy does not have much HP, but has a great range and damage, and also can attack with daggers in close range.


dev diary 13 mob Spear Demon concept

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which one do you prefer?
this demon has a more human form, but his armor, begins combine with his body and the demons flames, he has a good distances, damage, an a decent hp.


Really nice artwork, personnaly I prefer the number 1, look better zith a black contrast. Yellow and black.
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Post » Mon May 30, 2016 6:00 am

intruderGames2 wrote:A windows game i am working on, a mix of rts/survival/td and who knows what else.
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Your game seems very cool, do you have a dev log with more screenshots; or an early playable version?
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Post » Mon May 30, 2016 6:14 am

Wrangler wrote:@ffman22 I really like your style!

As for me, I've been improving some very old assets to bring them up to the same standard as the rest of the game. Some of these assets, like the cottages, haven't been changed in almost 18 months. The trees also needed improvements very badly, so I've done that too. And I've also animated the grass!

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The new house, looks really better.
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Post » Mon May 30, 2016 2:24 pm

Today I added in some scrolling clouds and a wind gust effect:

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slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
sorted...
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Post » Mon May 30, 2016 5:06 pm

Wrangler wrote:Today I added in some scrolling clouds and a wind gust effect:

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how beautiful, your game is better every day, you really deserve congratulations for the great work :)


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Post » Mon May 30, 2016 5:38 pm

Looks gr8
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Post » Mon May 30, 2016 9:38 pm

Wrangler wrote:Today I added in some scrolling clouds and a wind gust effect:

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looks great, i love the new version of the house
Carlo Andrei Mercado
Animator, illustrator, concept artist, special effects for games.
Level Plus Game Studio S.A.S
http://www.levelplusgames.com/
carlo.m@levelplusgames.com
http://f-fman.wix.com/portfolio-ffman22
http://ffman22.deviantart.com/

tutorials:

dynamic-mini-map originally published by ffman22
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