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Post » Sat Jun 04, 2016 9:17 am

Looks very nice I must say
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Post » Sat Jun 04, 2016 11:57 am

Rhythm based walljumping of Klang!
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Post » Sat Jun 04, 2016 3:27 pm

@Tinimations I really like that, so pleasing for my eyezz :D
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Post » Sat Jun 04, 2016 4:51 pm

Added some MUCH needed screen shake and added VERY MUCH needed arrows to the players so you can actually tell which way you're facing. :) I also added some sound effects to the game that you'll be able to hear once I upload the update to the Arcade.

I've been procrastinating a ton on working on Multiplayer Mode for this. I have the "beta" ready for Multiplayer, but still need to iron out a few bugs. It'll feature a very basic Rocketeer vs. Rocketeer game, so basically like the first version of Cube Chaos. (Singleplayer is also in the making as well)

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I'm also looking for new class ideas! If you have any ideas for a new class I could put into the game, just PM me or quote me here. I'll probably end up making a new thread for this.
I like giving game advice more than I actually like making games ;)

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Post » Sat Jun 04, 2016 8:27 pm

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Post » Sun Jun 05, 2016 3:29 am

gillenew: I'm liking the style. It has a very Shantae-esque feel to it in terms of both the characters and the graphical style. The ship seems a tad undershaded compared to the rest of the foreground though - might be worth adding another color to it. Otherwise, nice!
Ruby Winds: a top-down adventure game inspired by the Oracle series of Zelda games.
Twitter - Devlog/Site
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Post » Sun Jun 05, 2016 2:07 pm

@gillenew Hell yeah, like @SNN135 said, I'd add one more color to the ship and it should be perfect in my opinion.
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Post » Sun Jun 05, 2016 3:03 pm

thank you @ac-games and @SNN135
I forgot to say it's a wip, so I was not finished yet, here's another picture of how it is going (but is not finished yet xD)

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Post » Sun Jun 05, 2016 3:06 pm

Looks much, much better with the metal additions. Nice work!
Ruby Winds: a top-down adventure game inspired by the Oracle series of Zelda games.
Twitter - Devlog/Site
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Post » Sun Jun 05, 2016 3:53 pm

Been making a new area in Dungeon Buster:

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