Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Sun Jun 12, 2016 4:30 pm

Tinimations wrote:Image Wonder what's inside the cabin?


Looking great. So what's inside?
Follow my progress on Twitter
or in this thread Archer Devlog
B
23
S
8
G
11
Posts: 582
Reputation: 7,413

Post » Sun Jun 12, 2016 6:16 pm

looks very good
B
206
S
27
G
13
Posts: 1,848
Reputation: 35,846

Post » Sun Jun 12, 2016 10:43 pm

I've finally implemented proper customizable weapon projectile and prop-objects system in place of the previous test/demo implementation. :)
Image
B
6
Posts: 10
Reputation: 262

Post » Mon Jun 13, 2016 12:00 am

@Cage Looks really polished and graphically pleasant. Reminds me of some SNES-era top-down shooter. Nice work!
Ruby Winds: a top-down adventure game inspired by the Oracle series of Zelda games.
Twitter - Devlog/Site
B
14
S
6
G
13
Posts: 54
Reputation: 7,493

Post » Mon Jun 13, 2016 12:02 pm

@Cage holy sh*t, this looks like fun, I'd definitely play it :D
B
23
S
12
G
2
Posts: 80
Reputation: 2,634

Post » Tue Jun 14, 2016 2:24 pm

Tinimations wrote:Image Wonder what's inside the cabin?


Congratulations, when i see some project like this, i would like to start again my projects..
Don't stop.
Please share how do you do the fog.. and what have inside? :D
"Hello my friend stay a while and listen"
B
39
S
17
G
10
Posts: 50
Reputation: 7,941

Post » Wed Jun 15, 2016 10:31 pm

Image
got couple dozen messages and DMs from people asking how i was able to do the window movement thing.

Image
its pretty much this ^^
the only thing i had to do was convert the playersprite.x and playersprite.y into an integer. windows didn't like it being a float variable which I'm assuming the sprite positions were floats and not integer variables.

it was originally an experiment to see how it would look in my little multiplayer game.
B
24
S
6
G
2
Posts: 213
Reputation: 2,688

Post » Thu Jun 16, 2016 9:02 am

@SNN135
@AC Games

Thanks guys! Wait till I get some monsters in :) Alien Breed and DOS shareware shooters are my main inspiration.
B
6
Posts: 10
Reputation: 262

Post » Thu Jun 16, 2016 1:21 pm

Forgotten Legendz

Image
Image
Image
B
23
S
8
G
2
Posts: 104
Reputation: 4,502

Post » Thu Jun 16, 2016 7:52 pm

Hi everyone. We've been quietly working on bite size simulations to help students engage in STEM subjects and have used construct 2 to build them. Please try them out. All feedback welcome. Thanks
http://www.simcity.ng/

Image Image Image
B
6
S
2
G
4
Posts: 6
Reputation: 3,485

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: TELLES0808 and 2 guests