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Post » Mon Jun 20, 2016 5:39 am

Moontail wrote:
luckyrawatlucky wrote:very creative game
I am excited to play it.
do you upload it on play store ??


Thank you! It is not available for play at this point, but I will certainly keep you updated on distribution as development continues.


invert is pretty good you have made
it will more good if you do
same number of birds in top or bottom, if top has two then make two at bottom -- like bad shadow of birds
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Post » Mon Jun 20, 2016 11:14 am

Ahr Ech wrote:Looking good everybody!

I made some new islands for one of Reliquary's later areas.
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And the space backdrop has even more layers of parallax because there are never enough.
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@Tinimations
That is just too cool. I loved what I played at GDC by the way, and can't wait to get my hands on the final product.


this game always inspires me, is much beauty to only one game xD
Open for Commission, contact email > [email protected]



my personal website with news in my game developer adventure! |

adult ( 18) pixel art games
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Post » Mon Jun 20, 2016 12:15 pm

Working on an entrance animation for "Tuck Chesta" (Boss) ;)

Here's a link since Imgur decided it was okay to convert a gif into an MP4 (The video is of the animation looping.)

Still need to add other movements like to the face like eyebrows and eye movement. As well as making the eyes more defined; which will be an issue because someone (me) forgot to put the glasses on a separate layer :o
I like giving game advice more than I actually like making games ;)

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Post » Tue Jun 21, 2016 4:41 pm

I've been working on a game inspired by the GB Zelda series for the past couple of months, and I finished a map system a little while ago. Nothing too thrilling, but it is fully able to handle location tracking, save points, and "dungeon map" functionality (i.e. showing black squares once you get a certain item). Not sure what else to include on it just yet!

Without unexplored squares | With unexplored squares.
Ruby Winds: a top-down adventure game inspired by the Oracle series of Zelda games.
Twitter - Devlog/Site
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Post » Tue Jun 21, 2016 9:08 pm

Hi everyone :) I'm working on a dialogue box that uses XML and made a little game to show what it can do.

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You can check it there, don't mind my bad drawing skills :D

https://www.scirra.com/arcade/other-games/dialogue-box-for-lazy-people-8915
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Post » Thu Jun 23, 2016 5:28 am

Hello all, My game is a 2d Mobile platformer called Detergent Dan. "The Mighty Boss has cut all dish washing wages in half so he can buy new cooking equipment. The majority of the dish washers have come together to protest for higher wages. Because of this, the Bubble Sphere has been over ridden with bacteria, sludge, insects and dirty dishes. Who will defend the Sphere? Its up to Dan now to keep the dishes clean and restore order to the Sphere".

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You start off with a simple kids bubble wand toy. And eventually can upgrade your weapons. Though most weapons are powered by soap which can be collected throughout each level.

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Here is a quick preview of the simple dialogue system I created. Right now it operates on timers. auto switching to the next part of the story. At the end of the dialogue an exit button appears allowing the player to close the chat box.

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Bubbles seem to be a reoccurring theme in my game so I threw some floating bubbles in the Main menu!
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Post » Thu Jun 23, 2016 6:18 pm

Last edited by gillenew on Sat Jun 25, 2016 9:32 pm, edited 1 time in total.
Open for Commission, contact email > [email protected]



my personal website with news in my game developer adventure! |

adult ( 18) pixel art games
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Post » Fri Jun 24, 2016 1:40 pm

gillenew wrote:this game always inspires me, is much beauty to only one game xD

Thanks! And man, I love that cyclops monster. So good.
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Post » Sat Jun 25, 2016 6:55 pm

first Animations Combo System.


now we are working in the combo system.

button combination between hard attack and light attack and timing.

here is a 2 examples:

this one is Hard attack, light attack, light attack

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this one is Hard attack, Hard attack, Hard attack.

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Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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