Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Sat Jul 09, 2016 2:34 am

Broomstick Delivery:
Semi-randomized levels, complete them as fast as your can, so you earn a higher commission. Take too long and it comes out of your pay.

I was using over 100 events and finally had to pay for construct... then proceeded to cut my events down to 53 by using families and including event sheets in other event sheets.

Image
Image
Broomstick Delivery Feedback wanted
https://melaniko.itch.io/broomstick-delivery works best with Chrome
B
12
S
4
G
2
Posts: 21
Reputation: 1,840

Post » Sat Jul 09, 2016 8:32 am

Reed in development.
Tested touch control and have to say that it was great))
Image
Image
B
9
S
2
Posts: 33
Reputation: 683

Post » Sat Jul 09, 2016 11:53 pm

enjoy the new version of the Demo
Image
http://gamejolt.com/games/judgement-pro ... game/63374
Judgement Project Alpha 0.0.0.2
watch the stream here:
https://www.youtube.com/watch?v=cTfRraC17Fk
this is a exploration demo, and this demo is in early state.
the demo could have bugs or glitch, please report it to us.
corrections:
1-change some animations of the character.
2-correct the speed on runing, walk, tired walk of the character.
3-jump doesnt cost now stamina
directional key: move
space bar: jump
contro:roll
hold shift:run
enjoy it
metroidvania, castlevania, metroid, 2D, pixelart, retro, hardcore, classic, judgement, indie, dark souls, 2D souls, souls like, fantasy, medieval, rpg, action, construct2, spriter, brashmonkey, phantasy, scirra, animation, gamedev, indie game,Pixel Art (Art Period/Movement),Video Game (Industry), Video Game Development (Industry)
Last edited by ffman22 on Wed Jul 20, 2016 6:01 pm, edited 1 time in total.
Carlo Andrei Mercado
Animator, illustrator, concept artist, special effects for games.
Level Plus Game Studio S.A.S
http://www.levelplusgames.com/
carlo.m@levelplusgames.com
http://f-fman.wix.com/portfolio-ffman22
http://ffman22.deviantart.com/

tutorials:

dynamic-mini-map originally published by ffman22
B
41
S
12
G
3
Posts: 310
Reputation: 4,633

Post » Tue Jul 12, 2016 12:05 am

Fervir wrote:Oh boy, starting over in C2

Image


That looks great! Can I ask how you made the damage numbers and falling effect?
B
14
S
4
G
1
Posts: 14
Reputation: 1,428

Post » Tue Jul 12, 2016 2:41 am

StarCS wrote:
Fervir wrote:Oh boy, starting over in C2

Image


That looks great! Can I ask how you made the damage numbers and falling effect?


Not exactly sure how they did it, but I think it is just enabling some light physics on the object and then a fade or timer to destroy it. That is how I have set up damage numbers in the last game I was working on.
Twitter: https://twitter.com/pudgyplatypus

Learn to make a clicker game for cheap!
https://www.scirra.com/store/games-with ... e-game-666

Try out Pixel Golf on the Scirra Arcade!
https://www.scirra.com/arcade/sports-ga ... el-golf-67

Pudgy Platypus Games website!
www.pudgyplatypus.com
B
53
S
16
G
5
Posts: 206
Reputation: 6,826

Post » Tue Jul 12, 2016 4:37 pm

Image

Currently porting an old project (Wheel & Deal) for PC! Working on effects today, also got the gamepad controls working.

Full size (1920x1080) here: http://imgur.com/hfVPsCQ

Also, here is the soundtrack to get in the mood: https://play.spotify.com/album/6LEIBZ6Bo8R5y209iXQTza

8-)
Image
B
74
S
27
G
14
Posts: 340
Reputation: 12,912

Post » Wed Jul 13, 2016 10:43 am

I'm trying to create and completely finish my very first game!

So the game is a simple side scrolling platformer (with perhaps some Metroidvania elements) on mobile. I'm calling it "MiniVania" for now. I'm inspired by games like Sword of Xalon and Goblin Swords. I'm basically trying to create a clone as my first game and put my own spin on it. One day I'd like to create a legit Metroidvania but I'm still a beginner.

So this "MiniVania" is kinda practice for the big game I'll create. I actually stripped a lot of the elements from Metroidvania prototype I was experimenting with to create this simple mobile version. Even though I really like the "Metroidvania" aspect of the weapon select (creates for interesting game and level design possibilities) I feel the lack of a melee swing like in "Sword of Xalon" and "Golbin Swords" is a big problem. Maybe I can add one more weapon, a melee weapon, to the weapon switch rotation? Four taps feels to cumbersome though. Gotta experiment and find out what seems best. What does everyone this? Anyway, here's a gif and pic of the blocked out level!

Image
Image
B
25
S
13
G
21
Posts: 174
Reputation: 13,363

Post » Sun Jul 17, 2016 8:06 am

Creeping on some bull elk

working on a day/night system (pretty much completed, just needs some better visuals), ducking, crawling, and running for the player, etc. next I'm hoping to get some basic AI for NPCs going.

Image
B
57
S
15
G
8
Posts: 365
Reputation: 7,884

Post » Sun Jul 17, 2016 10:30 am

mudmask wrote:Creeping on some bull elk

working on a day/night system (pretty much completed, just needs some better visuals), ducking, crawling, and running for the player, etc. next I'm hoping to get some basic AI for NPCs going.

Image


Good job.
If you found a way to rotate enemy and player when they are going up or going down, please share.
Cheers.
"Hello my friend stay a while and listen"
B
39
S
16
G
9
Posts: 50
Reputation: 7,341

Post » Mon Jul 18, 2016 4:45 am

Been having fun with the Kingdom assets and trying to get a water reflection effect (thanks to the awesome Paster plugin)

Image
Twitter: https://twitter.com/pudgyplatypus

Learn to make a clicker game for cheap!
https://www.scirra.com/store/games-with ... e-game-666

Try out Pixel Golf on the Scirra Arcade!
https://www.scirra.com/arcade/sports-ga ... el-golf-67

Pudgy Platypus Games website!
www.pudgyplatypus.com
B
53
S
16
G
5
Posts: 206
Reputation: 6,826

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 0 guests