Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Mon Jul 18, 2016 5:20 am

@klabundee thanks man - I would probably use overlap at offset
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Post » Mon Jul 18, 2016 8:25 am

@Djfusion Wow, your art looks nice , in particular with the reflection effect. Can you tell me where can I find that plugin or drop a link here ?
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Post » Mon Jul 18, 2016 10:34 am

This week I'll be working on further ingame UI improvements, and Multiplayer Missions. Here's the new updated super accurate crosshair. (Scales with the power of the shot). After that, more props modelling.

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Follow my progress on Twitter
or in this thread Archer Devlog
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Post » Tue Jul 19, 2016 1:11 pm

Progress! :D
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Post » Tue Jul 19, 2016 1:34 pm

Working on a platformer :P

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Post » Tue Jul 19, 2016 7:18 pm

fixed up a GIF :D
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Post » Tue Jul 19, 2016 9:21 pm

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Post » Wed Jul 20, 2016 8:33 am

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Im working on a roguelike-rpg-ish game (or maybe a gamekit/template... lets see how much time I got the next months), featuring a pattern-based procedual dungeon/world-generation with different enemy-types and behaviours (a very early version of the generation is here: https://www.scirra.com/forum/viewtopic.php?f=147&t=179311&p).

All graphics are placeholders (untill I find someone who can deal with 16x16 sprites.. because I cant :D ), plus the "leveldesign" shown here is very rudimental ;) .
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Post » Wed Jul 20, 2016 10:30 pm

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Post » Thu Jul 21, 2016 12:00 am

I'm busy developing The #AdLiberum Engine - my multiplayer text adventure engine offering the player / creator incredible depth and freedom.
Read more at https://www.scirra.com/forum/the-adliberum-engine-multiplayer-text-adventure-engine_t179469

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Lifelong Game Developer. Developer of The #AdLiberum Engine - Multiplayer Text Adventure Game Engine. - Tweet @liamtwose
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