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Post » Tue Jan 05, 2010 6:35 pm

I hear Slime and Fuzzy Tree friendships are the purest form of friendship.


i like it, but the light source on your blob and tree don't quite match up.
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Post » Tue Jan 05, 2010 10:40 pm

[quote="ShadeKirby500":1lrvrrn5]Its not a screenshot but here is a gel slime and a fuzzy tree.



They are best friends.

Give critique, also... no Defunct in 2010. :3[/quote:1lrvrrn5]

I love the slime, but the tree needs some different shading, and its texture seems a little off.
Still, nice work.
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Post » Wed Jan 06, 2010 12:08 am

[quote="kaos":k5lq0bry]I love the slime, but the tree needs some different shading, and its texture seems a little off.
Still, nice work.[/quote:k5lq0bry]

It's the dark pillow-shading style outline around the entire perimeter of the leaves. That's what's throwing it off.
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Post » Wed Jan 06, 2010 5:34 am



Tried to follow this tutorial more accurately: But I'm sure I've failed.

Also darkened the bark a bit, to make it stick out less.

Here! Have a Tileset demo!


Not screenshots (again). Please critique. :P
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Post » Wed Jan 06, 2010 1:38 pm


Last night I quickly drafted some ideas on IRC for you but you already left before I was done uploading. You might want to try a much more aggressive shading and use of tones. Also to shape things out: your trees have a kind of dark pillow shading around them but do note that when light is coming from the top you'll have to give the trees much more depth by making almost half of it, the underside, much darker than than highlights.

The same goes for the ground pretty much, you can easily use more of the darkest tile color to fill the undersides of the stones. The grass seems to have rather nice variety now, you could add more of the darkest color and make it feel like it's "flowing" on the rocks so it could look more separated from the rocky ground.

Anyway, it's getting there nicely!
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Post » Wed Jan 06, 2010 3:49 pm

[quote="ShadeKirby500":3eq6kihq]

Tried to follow this tutorial more accurately: But I'm sure I've failed.

Also darkened the bark a bit, to make it stick out less.

Here! Have a Tileset demo!


Not screenshots (again). Please critique. :P[/quote:3eq6kihq]


I cant see the image from where I am (photobucket is blocked) however... I do not reccomend that tutorial, as its more discussing the history of pixel art in games and less on teaching you how do make your own.

However, I highly reccomend this one for actual steps: http://www.derekyu.com/?page_id=218
And this one for reference: http://www.drububu.com/tutorial/pixelart.html
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Post » Tue Jan 19, 2010 5:48 pm

My project for the next months. Lets try out what construct can do and what i can do.



UPDATE:



I didnt make the sprite's myself!
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Post » Tue Jan 19, 2010 9:55 pm

[quote="Peanut":14h7ocyl]My project for the next months. Lets try out what construct can do and what i can do.



UPDATE:



I didnt make the sprite's myself![/quote:14h7ocyl]

Nice, real nice. Can't wait to see more.
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Post » Wed Jan 20, 2010 12:57 pm

[quote="toralord":3bjl66sr][quote="Peanut":3bjl66sr]My project for the next months. Lets try out what construct can do and what i can do.

IMAGE

UPDATE:

IMAGE

I didnt make the sprite's myself![/quote:3bjl66sr]

Nice, real nice. Can't wait to see more.[/quote:3bjl66sr]Thanx, it's my first project created with construct so help me out a little bit :D
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Post » Sun Jan 24, 2010 6:05 am

Hey everyone, I'm new here but figured I'd contribute. I'm a construct newbie so I figured I'd try to make a simple Tower Defense style game. I don't plan on making this into a real game, It's just something I'm using to learn and get familiar with the system.

The sprites are both my own and some public assets from the Tigsource Assemblee competition.




And Yes, I'm are those knights are shooting bullets at robots. :mrgreen:
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