Post screenshots of what you're working on!!

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Post » Thu Aug 04, 2016 2:09 pm

Stage four:

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Post » Thu Aug 04, 2016 2:11 pm

And finally, stage five... It should be uploaded to the arcade asap... Stay tuned!!!

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Post » Thu Aug 04, 2016 8:31 pm

Tinimations wrote:Rhythm based jumping and sliding in Klang for screenshotsaturday.
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Why the system requirements are too high?
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Post » Thu Aug 04, 2016 8:33 pm

TabloidA wrote:@takamoto, I always love seeing 3D graphics in a 2D engine. It really shows what the Construct 2 is capable of :D


yes :D construct 2 is the bes 2D engine.It's going to make me rich.Thanks scirra :lol:
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Post » Thu Aug 04, 2016 8:43 pm

takamoto wrote:
TabloidA wrote:@takamoto, I always love seeing 3D graphics in a 2D engine. It really shows what the Construct 2 is capable of :D


yes :D construct 2 is the bes 2D engine.It's going to make me rich.Thanks scirra :lol:

buahahahahahahahahahahahahaha.
ha.
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Post » Fri Aug 05, 2016 11:40 am

takamoto wrote:
Tinimations wrote:Rhythm based jumping and sliding in Klang for screenshotsaturday.
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Why the system requirements are too high?


Because chromium likes to keep every asset in the game in memory at any given time. If only the active assets in any given layout was in memory (like scirra claims), then the recommended memory needed would be like 1-2 GB max.
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Post » Fri Aug 05, 2016 12:44 pm

irbis wrote:
takamoto wrote:
TabloidA wrote:@takamoto, I always love seeing 3D graphics in a 2D engine. It really shows what the Construct 2 is capable of :D


yes :D construct 2 is the bes 2D engine.It's going to make me rich.Thanks scirra :lol:

buahahahahahahahahahahahahaha.
ha.


<3
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Post » Fri Aug 05, 2016 10:26 pm

Pokemon Kill - Screen Grab.
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Post » Sat Aug 06, 2016 5:45 pm

chrisbrobs wrote:Pokemon Kill - Screen Grab.
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I haven't even played it yet and I know I'm going to love it. Possible demo out soon? :?:
I like giving game advice more than I actually like making games ;)

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Post » Sat Aug 06, 2016 6:09 pm

chrisbrobs wrote:Pokemon Kill - Screen Grab.
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I smell a DMCA notice heading your way. It doesn't matter if its a parody or not - they make take it down anyway due to "brand hurting".
Bear in mind - I have nothing aganst you or the game. Looks good. I am just telling you how they do business. Specially Japan based brand. They got stuck in with their heads in age of 16bits. I've made a parody of Mario Bros some time ago. Gave them guns and lasers and stuff. It went down in 2 weeks after publishing. It was freeware.
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