Post screenshots of what you're working on!!

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Post » Fri Aug 26, 2016 9:42 am

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Working on "EVERBLAST"
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Post » Fri Aug 26, 2016 11:41 pm

gillenew wrote:Image

Hey, I'm curious how you did the naming screen if you don't mind sharing. That's actually the next thing I'm working on with the Zelda Gamekit, after I finish a title screen animation...I have a reference capx already for use in making a naming screen but I'm curious if your method may be any different.
Zelda Gamekit (my project)

Example capxs I have made:
Zelda-Style Inventory
Zelda Hearts System

The unwritten "How do I" capx etiquette! Nearly always provide a capx of the problem you have, and try to isolate the problem and/or no capx above 10 MB. :)
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Post » Sat Aug 27, 2016 1:34 pm

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Zelda Gamekit (my project)

Example capxs I have made:
Zelda-Style Inventory
Zelda Hearts System

The unwritten "How do I" capx etiquette! Nearly always provide a capx of the problem you have, and try to isolate the problem and/or no capx above 10 MB. :)
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Post » Sat Aug 27, 2016 10:28 pm

Image Now all my hard animation work can be completely ignored with the push of a button! :D
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Post » Mon Aug 29, 2016 7:40 pm

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Post » Tue Aug 30, 2016 4:14 am

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Bobbler was made in the last 12hrs of the jam after I had scrapped an early concept and code as well as wasted some time in using stuff I wasn’t accustomed to during the jam.
some of the assets from the earlier concept.

somehow the game ended up being finished at the end while so soo close to the deadline!
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Post » Tue Aug 30, 2016 8:28 am

Donuts ‘N’ Justice
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Donuts ‘N’ Justice is a fast-paced 2d horizontal shoot-’em-up wherein you take the role of one of two
Super Cops in the 1980s to defend their city against gangs, violence and corruption.
Twitter @FobTi | Donuts N Justice on Greenlight
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Post » Tue Aug 30, 2016 1:09 pm

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"Hello my friend stay a while and listen"
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Post » Wed Aug 31, 2016 5:51 pm

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Post » Thu Sep 01, 2016 11:35 pm

LaDestitute wrote:
gillenew wrote:Image

Hey, I'm curious how you did the naming screen if you don't mind sharing. That's actually the next thing I'm working on with the Zelda Gamekit, after I finish a title screen animation...I have a reference capx already for use in making a naming screen but I'm curious if your method may be any different.


I can say it is not hard, but my code is customized and well entrenched to the game (in addition to large and yet not too dry).
When I have a more polished version I will share :)


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improved
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Last edited by gillenew on Fri Sep 02, 2016 3:46 pm, edited 2 times in total.
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