Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Fri Sep 02, 2016 7:36 am

Image
Before I move onto the file naming screen, just a little eye candy
Zelda Gamekit (my project)

Example capxs I have made:
Zelda-Style Inventory
Zelda Hearts System

The unwritten "How do I" capx etiquette! Nearly always provide a capx of the problem you have, and try to isolate the problem and/or no capx above 10 MB. :)
B
38
S
19
G
26
Posts: 438
Reputation: 16,581

Post » Sun Sep 04, 2016 4:59 am

@gillenew crushing it as usual
B
57
S
15
G
8
Posts: 365
Reputation: 7,884

Post » Fri Sep 09, 2016 2:24 am

Image

Post Apocolyptic random encounter survival explorer rogue like... taking elements from fallout (obvious from the pic if you ever played the old games) FTL and the ol' Oregon Trail.

Hope it turns out!
B
13
S
4
G
4
Posts: 51
Reputation: 3,071

Post » Fri Sep 09, 2016 2:29 am

Virocop wrote:Donuts ‘N’ Justice


Donuts ‘N’ Justice is a fast-paced 2d horizontal shoot-’em-up wherein you take the role of one of two
Super Cops in the 1980s to defend their city against gangs, violence and corruption.


This looks amazing!

Lots of talent in here! So many of your games look dope- Good luck to all of you! Hope we can all finish and release!
B
13
S
4
G
4
Posts: 51
Reputation: 3,071

Post » Sat Sep 10, 2016 11:13 pm

Image

A swarm of Stillborn.
B
18
S
6
G
2
Posts: 14
Reputation: 2,206

Post » Sun Sep 11, 2016 1:08 am

Image

Jumping back up for screenshotsaturday.

Game comes out on the 22nd btw!
http://store.steampowered.com/app/412660/
B
22
S
7
Posts: 316
Reputation: 2,490

Post » Mon Sep 12, 2016 7:14 am

main route first part inferno ver_1

we are working in the main route of the first part of the inferno version of the map.

needs some adjust but most of the route is ready

Image
Carlo Andrei Mercado
Animator, illustrator, concept artist, special effects for games.
Level Plus Game Studio S.A.S
http://www.levelplusgames.com/
carlo.m@levelplusgames.com
http://f-fman.wix.com/portfolio-ffman22
http://ffman22.deviantart.com/

tutorials:

dynamic-mini-map originally published by ffman22
B
41
S
12
G
3
Posts: 310
Reputation: 4,633

Post » Mon Sep 12, 2016 1:44 pm

Inventory system studies
Image
B
47
S
27
G
23
Posts: 64
Reputation: 16,400

Post » Mon Sep 12, 2016 7:26 pm

guimaraf wrote:Inventory system studies
Image


Really nice work! I love when artists consider showing loot in relatively big sprites. Makes all the difference, because people usually like to observe their precious loot. Its very satisfying to grab a new sword and see a big detailed sprite of it, place it on the character to use and hear the gratifying clang of the metal. inXile in Wasteland 2 tried to get away with tiny soulless inventory icons and we told them do it at your own risk, meaning we won't buy your junk then! They came to their senses and did okay looking real rendered icons.
B
25
S
5
G
5
Posts: 138
Reputation: 5,638

Post » Mon Sep 12, 2016 8:14 pm

So far I'm failing miserably to do the first monster for my hardcore-combat oriented RPG project:
Image

But I found a 'concept art' and getting closer, above 4th is ~30% along the way. The final adorable and fun looking monster (unlike the above) has to have the following animations: attack, get hit & hurt, dodge attack, collapse dead.
B
25
S
5
G
5
Posts: 138
Reputation: 5,638

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: Joeriri and 1 guest