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Post » Mon Sep 12, 2016 11:03 pm

mercy wrote:
guimaraf wrote:Inventory system studies
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Really nice work! I love when artists consider showing loot in relatively big sprites. Makes all the difference, because people usually like to observe their precious loot. Its very satisfying to grab a new sword and see a big detailed sprite of it, place it on the character to use and hear the gratifying clang of the metal. inXile in Wasteland 2 tried to get away with tiny soulless inventory icons and we told them do it at your own risk, meaning we won't buy your junk then! They came to their senses and did okay looking real rendered icons.


The art of this prototype, it's free, I found in OpemGameArt
http://opengameart.org/content/whispers ... item-icons

I'm learning how the inventory system to construct 2. I watch several videos and found what he wanted.

Completed the inventory system
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Post » Fri Sep 16, 2016 8:48 pm

So many great images and I... well, I've started making a game and want to share this:

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It should look familiar to most of you... I hope :P .
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Post » Sat Sep 17, 2016 2:16 pm

A simple test

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Last edited by el3um4s on Tue Sep 20, 2016 3:40 pm, edited 1 time in total.
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Post » Sun Sep 18, 2016 2:24 am

Realy Rockman!

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Post » Sun Sep 18, 2016 3:18 pm

In the process of making a dice/card game based on Kistune Bakuchi, which is a Japanese dice game.

My first time making vectors so it has been a fun experience.
http://imgur.com/a/3kgxE
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Post » Sun Sep 18, 2016 3:50 pm

Shout-Out on 18 Sep judgement project interview by retrogamesmaster.

I share with you the interview that retrogamesmaster editor Peter Ward made to us

in the last part of the interview you can find exclusive captures of the new rooms of our incoming demo.

retrogamesmaster is a Website dedicated to retro games. Many interviews with people from Sensible Software, Ocean, Team 17 & the Oliver Twins to name a few. Also Indie gaming and Retro book promotion.

http://www.retrogamesmaster.co.uk/judgement-project/
if you want to help retrogamesmaster Website make small donation to help with site its not compulsory but would be nice to paypal email [email protected].
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Mon Sep 19, 2016 9:38 pm

No One Shall Pass - Tower defense platform game
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Post » Tue Sep 20, 2016 3:59 pm

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Post » Tue Sep 20, 2016 8:56 pm

Shout-Out on 20 Sep Judgement Project Map update.

check more here:
http://f-fman.wixsite.com/judgementproj ... Map-update


the Next Demo map is almost complete, you could explore the two first zones of the game.
here are some capture of the devoleper version of some of the most important rooms of the demo.

this is the save room, you can save your progress here, level up your atributes (str,agi,con,int,luck).
and.
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this is the portal room, you need to find this rooms to travel to the other version of the map, remember, the portal rooms only works in one direction.
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here is some captures of the other parts of the map.
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 all this captures you can find in our interview with the editor of retrogamesmaster Peter Ward.
here in this link.
http://www.retrogamesmaster.co.uk/judgement-project/

remember follow us in our social networks.

http://judgementprojectdevdiary.blogspot.com.co/
https://www.facebook.com/judgementproject/
http://gamejolt.com/games/judgement-pro ... game/63374
https://www.youtube.com/channel/UCEMKMH ... 5d6e6_qGzg
https://twitter.com/ffman22
https://www.twitch.tv/carlofps
 
Last edited by ffman22 on Tue Sep 20, 2016 11:55 pm, edited 1 time in total.
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Tue Sep 20, 2016 11:49 pm

@ffman22 - please refrain from SEOing your forum posts.
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