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Post » Sun Oct 23, 2016 4:00 am

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redoing and making my recent Ludum Dare entry into a commercial product that is fleshed out more than the made-in-12hr version
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Post » Sun Oct 23, 2016 6:34 am

Looking real cool, Salman 8-)
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Post » Sun Oct 23, 2016 7:16 pm

Thanks @purplemonkey gotten more inspired recently by Sokpop collective in how they use sine waves alot in their games
Last edited by mrlight234 on Thu Nov 03, 2016 6:31 pm, edited 1 time in total.
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Post » Mon Oct 24, 2016 7:36 am

@mrlight234 Haha, love the character, really funny, original and with nice movements on top of that. :) Looking forward to play this!
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Post » Tue Oct 25, 2016 8:30 pm

Here is a little game I'm working on. It should be ready for the arcade by the end of the week

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Post » Fri Oct 28, 2016 1:12 am

You know when you've started a bunch of projects, and a few them are are almost complete... but then you keep starting more projects?

some multiplayer testing going on here:
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Post » Fri Oct 28, 2016 4:08 pm

mudmask wrote:You know when you've started a bunch of projects, and a few them are are almost complete... but then you keep starting more projects?

some multiplayer testing going on here:
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*Looks at over 30 unfinished C2 projects in Dropbox*...Nope, never happens to me lol
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Post » Sun Oct 30, 2016 3:27 am

Warehouse of a Tavern. Interactive Start Screen/Char Selection. Still working on it so I'l be showing the entire screen later ^^
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Post » Sun Oct 30, 2016 11:41 pm

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Post » Mon Oct 31, 2016 1:43 pm

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