Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Sun Dec 11, 2016 4:58 am

Ahr Ech wrote: Been working on a platformer inspired by a weird combination of Dig Dug and Ecco the Dolphin. I don't have a title yet.
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wow, looks great. love the art and use of particles. how are you creating the tunnel as she digs it? is it an overlay mask thing?
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Post » Sun Dec 11, 2016 6:08 am

You guys do some very nice work. I have not yet got into the game creation phase yet. But I have been creating some imagery in hopes I might be inspired.
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I am trying to learn Spriter and learn some animating. If anyone has any Spriter files they want to share? It helps me to see how some of these things are created.

If anyone needs any graphic design work done, I am always looking for something to do. I don't charge for simple stuff ;)
Last edited by Wicked Soft on Sun Dec 11, 2016 4:56 pm, edited 1 time in total.
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Post » Sun Dec 11, 2016 6:24 am

PrinceofMars - Your animations are beautiful. I wish I could do that. You should be making animated movies! You have any tutorials out there?
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Post » Mon Dec 12, 2016 12:26 am

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Working on an endless runner type game.
Just created my feedback post:
feedback-android-cliffy_t185132
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Post » Tue Dec 13, 2016 2:59 pm

jobel wrote:
Ahr Ech wrote: Been working on a platformer inspired by a weird combination of Dig Dug and Ecco the Dolphin. I don't have a title yet.
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wow, looks great. love the art and use of particles. how are you creating the tunnel as she digs it? is it an overlay mask thing?

Spawning sprites with Fade behavior and aligned to the moving direction.
https://www.dropbox.com/s/5nqiomh98hgca95/DIG.capx?dl=0
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I'm working on a water behavior =]
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Post » Wed Dec 14, 2016 12:53 am

TELLES0808 wrote:Spawning sprites with Fade behavior and aligned to the moving direction.
https://www.dropbox.com/s/5nqiomh98hgca95/DIG.capx?dl=0
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cool.. and the sprite probably has animation where it "collapses"... good idea..
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Post » Wed Dec 14, 2016 7:18 am

@TELLES0808
TELLES0808 wrote:Spawning sprites with Fade behavior and aligned to the moving direction.
https://www.dropbox.com/s/5nqiomh98hgca95/DIG.capx?dl=0
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Close! It's actually two layers of sprites. Larger ones in back with one color and smaller ones in front with another color. That way you get the outline without it overlapping the previous piece of tunnel.
And no animations or anything, I just set the sprite's scale based on it's own alpha value and let the fade behavior do the rest.

And nice water!
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Post » Wed Dec 14, 2016 11:34 am

Ahr Ech wrote:@TELLES0808
TELLES0808 wrote:Spawning sprites with Fade behavior and aligned to the moving direction.

Close! It's actually two layers of sprites. Larger ones in back with one color and smaller ones in front with another color. That way you get the outline without it overlapping the previous piece of tunnel.
And no animations or anything, I just set the sprite's scale based on it's own alpha value and let the fade behavior do the rest.

And nice water!


Thank you, by the way, your work is amazing and your game behaviors are clever and innovative, I'm fan of your workb :D
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Post » Thu Dec 15, 2016 3:07 am

more stuff
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@TELLES0808 Thanks!
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Post » Thu Dec 15, 2016 8:28 am

Ahr Ech wrote:more stuff
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@TELLES0808 Thanks!


geez, that made me want to play a lot :D~~~~
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