Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Sat Jan 21, 2017 6:45 pm

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Post » Sat Jan 21, 2017 7:47 pm

@hostage When the Helicopter is beginning to rise from the ground you can make the propellers blurred (Google this: "propellers spinning" - images). I think it would look more realistic. Anyhow, it looks good. Good job !
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Post » Sun Jan 22, 2017 12:20 am

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WIP game for Global Game Jam about Dads playing with their kids toys for SCIENCE.
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Post » Sun Jan 22, 2017 5:40 pm

hostage wrote:Image

love that explosion :D
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Post » Sun Jan 22, 2017 9:21 pm

ranch

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Post » Mon Jan 23, 2017 7:37 pm

@hostage Nice! But I think graphics should be more consistent, though. Trees and shrubs and their shadows seem to be high res, smooth sprites, while tank, cargo container and planks tend to have sharp, jagged edges. Some resolution mismatch, maybe?
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Post » Mon Jan 23, 2017 8:22 pm

@rozpustelnik plant and shadows sprites have a gradient. this optical effect.
for example, IRL:

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Post » Mon Jan 23, 2017 9:20 pm

Playing around with that little prototype I started a while ago, not sure what will it be yet.
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I will be posting more stuff on my Twitter @acewaydev so you can follow me there if you're interested.
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Post » Thu Jan 26, 2017 3:22 pm

spacedoubt wrote:Breaking branches and throwing them in glorious fake 3D (no glasses required)!

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interesting concept
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Post » Thu Jan 26, 2017 4:00 pm

Hi,
after several months of learning Construct 2, I decided to create my first game ;) .
It is called the Blob Knight - side-scrolling action / adventure platformer. Feel free to test early stage demo on http://www.blobknight.com.

CONTROLS:
Blob Knight moves automatically

Z — Start/Change direction
X — Slide
SPACE - Jump




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