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Post » Tue Feb 07, 2017 10:06 pm

Oh no, I've been neglecting this thread again! Here's some more Pepper Grinder stuff.
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Post » Wed Feb 08, 2017 7:49 am

@Achr Ech Looks super fun! Great work!
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Post » Wed Feb 08, 2017 4:20 pm

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Folding some old concepts into one concept, with procedurally generated exploration and terrain (SOME of it's even destructible).
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Post » Wed Feb 08, 2017 4:21 pm

Ahr Ech wrote:Oh no, I've been neglecting this thread again! Here's some more Pepper Grinder stuff.
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also... dude that's so dope
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Post » Thu Feb 09, 2017 9:23 pm

Thanks guys!

mudmask wrote:Image

Folding some old concepts into one concept, with procedurally generated exploration and terrain (SOME of it's even destructible).

This looks promising! Is that room-based generation like Spelunky, or...?
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Post » Thu Feb 09, 2017 10:27 pm

Ahr Ech wrote:Thanks guys!

mudmask wrote:Image

Folding some old concepts into one concept, with procedurally generated exploration and terrain (SOME of it's even destructible).

This looks promising! Is that room-based generation like Spelunky, or...?


Ha yea it's more or less Spelunky style. I have a layout that I load all my different TMX files into, and then I export them as JSON files to an XML and put that into the project files. Then after the solution array finishes it's thing, it places levels onto a large corresponding tilemap object.
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Post » Fri Feb 10, 2017 12:14 am

@mudmask
Niiiiice, awesome work!
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Post » Fri Feb 10, 2017 4:05 pm

Current project i'm working on :)


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Post » Fri Feb 10, 2017 7:07 pm

Eu gosto muito do estilo dos seus jogos!

gillenew wrote:Image

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Post » Fri Feb 10, 2017 7:45 pm

jogosgratispro wrote:Eu gosto muito do estilo dos seus jogos!

gillenew wrote:Image

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i like it!!!!!!!!! you speak english? spanish?
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