Post screenshots of what you're working on!!

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Post » Fri Feb 10, 2017 9:46 pm

Working on Dungeon generation and map menu.
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Post » Sat Feb 11, 2017 1:43 am

Cutscene test for KlangM(obile). Runs at 60 FPS on my Galaxy s2.
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Post » Sat Feb 11, 2017 2:32 am

Tinimations wrote:Cutscene test for KlangM(obile). Runs at 60 FPS on my Galaxy s2.
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Haha nice work! If you get Klang running a solid 60fps on a Galaxy S2 then you know that the people complaining about c2 performance on mobile has some optimization to do ;)
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Post » Sat Feb 11, 2017 6:45 am

@Tinimations Beautiful as always, man.
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Post » Sat Feb 11, 2017 6:45 pm

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Post » Sun Feb 12, 2017 1:52 pm

Wow, lots of good stuff in this thread :)

Here's a small clip from a Street Fighter/Metroidvania hybrid I'm working on - testing and tweaking some boss AI here:

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Post » Sun Feb 12, 2017 1:58 pm

ErekT wrote:Wow, lots of good stuff in this thread :)

Here's a small clip from a Street Fighter/Metroidvania hybrid I'm working on - testing and tweaking some boss AI here:

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Street Fighter/Metroidvania sounds like a really fun game. I'd like to suggest a parry system in the vein of Street Fighter III!
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Post » Sun Feb 12, 2017 2:09 pm

ErekT wrote:Wow, lots of good stuff in this thread :)

Here's a small clip from a Street Fighter/Metroidvania hybrid I'm working on - testing and tweaking some boss AI here:

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such fluid animation very impressive
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Post » Sun Feb 12, 2017 3:19 pm

ErekT wrote:Wow, lots of good stuff in this thread :)

Here's a small clip from a Street Fighter/Metroidvania hybrid I'm working on - testing and tweaking some boss AI here:

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This looks great ! Have you made the characters in a 3D modeling program / animatede them, then render ?
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Post » Sun Feb 12, 2017 3:32 pm

Thanks for the kind words guys :)

@purplemonkey
Yeah, I'm gonna try that and see how well it works inside the current system.

anty21ro wrote:This looks great ! Have you made the characters in a 3D modeling program / animatede them, then render ?

Yep. I animate in Blender and then draw pixelart on top of the render output. It's a good way to save time :)
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