Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Fri Feb 10, 2017 9:46 pm

Working on Dungeon generation and map menu.
Image
B
44
S
13
G
7
Posts: 32
Reputation: 5,628

Post » Sat Feb 11, 2017 1:43 am

Cutscene test for KlangM(obile). Runs at 60 FPS on my Galaxy s2.
Image
B
28
S
9
Posts: 348
Reputation: 2,897

Post » Sat Feb 11, 2017 2:32 am

Tinimations wrote:Cutscene test for KlangM(obile). Runs at 60 FPS on my Galaxy s2.
Image


Haha nice work! If you get Klang running a solid 60fps on a Galaxy S2 then you know that the people complaining about c2 performance on mobile has some optimization to do ;)
B
49
S
21
G
12
Posts: 721
Reputation: 11,533

Post » Sat Feb 11, 2017 6:45 am

@Tinimations Beautiful as always, man.
B
32
S
9
G
4
Posts: 198
Reputation: 5,079

Post » Sat Feb 11, 2017 6:45 pm

B
21
S
5
G
2
Posts: 82
Reputation: 3,032

Post » Sun Feb 12, 2017 1:52 pm

Wow, lots of good stuff in this thread :)

Here's a small clip from a Street Fighter/Metroidvania hybrid I'm working on - testing and tweaking some boss AI here:

Image
B
36
S
16
G
6
Posts: 526
Reputation: 7,510

Post » Sun Feb 12, 2017 1:58 pm

ErekT wrote:Wow, lots of good stuff in this thread :)

Here's a small clip from a Street Fighter/Metroidvania hybrid I'm working on - testing and tweaking some boss AI here:

Image

Street Fighter/Metroidvania sounds like a really fun game. I'd like to suggest a parry system in the vein of Street Fighter III!
B
38
S
20
G
18
Posts: 152
Reputation: 12,166

Post » Sun Feb 12, 2017 2:09 pm

ErekT wrote:Wow, lots of good stuff in this thread :)

Here's a small clip from a Street Fighter/Metroidvania hybrid I'm working on - testing and tweaking some boss AI here:

Image

such fluid animation very impressive
B
14
S
4
Posts: 125
Reputation: 1,383

Post » Sun Feb 12, 2017 3:19 pm

ErekT wrote:Wow, lots of good stuff in this thread :)

Here's a small clip from a Street Fighter/Metroidvania hybrid I'm working on - testing and tweaking some boss AI here:

Image


This looks great ! Have you made the characters in a 3D modeling program / animatede them, then render ?
B
34
S
9
G
9
Posts: 200
Reputation: 6,766

Post » Sun Feb 12, 2017 3:32 pm

Thanks for the kind words guys :)

@purplemonkey
Yeah, I'm gonna try that and see how well it works inside the current system.

anty21ro wrote:This looks great ! Have you made the characters in a 3D modeling program / animatede them, then render ?

Yep. I animate in Blender and then draw pixelart on top of the render output. It's a good way to save time :)
B
36
S
16
G
6
Posts: 526
Reputation: 7,510

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: Cipriux and 1 guest