Tinimations wrote:Bleenx wrote:Tinimations wrote:Cutscene test for KlangM(obile). Runs at 60 FPS on my Galaxy s2.
Looks real good. You'll have to tell how you got the optimization well enough to produce that kind of fps on an older device like that.
Heavy reliance on behaviors, few events, tiles for everything, no webgl effects, and no sprites changing frames. Also make sure to optimize particles to not kill too much of the fillrate by drawing over the same area twice. 1000 particles that covers 8 pixels each with no overlap are surprisingly fast. The smoke were very few particles with a bigger image.
Sweet that's pretty good. I plan to get this for mobile once you release it. So how were you able to keep the particles from overlapping?