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Post » Sat Apr 01, 2017 5:21 am

Xefni

Experimenting with normal map lighting.

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Post » Sat Apr 01, 2017 6:50 am

Mikal wrote:Xefni

Experimenting with normal map lighting.

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Nice ! I want to try the normal map effect for the game I am working on but I don't know how much PC resources is "eating" and how good can be implemented using C2. I will make some tests soon, too.
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Post » Sat Apr 08, 2017 2:41 pm

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For anyone interested, more @acewaydev
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Post » Sat Apr 08, 2017 9:50 pm

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Post » Sun Apr 09, 2017 12:41 pm

Cheers guys @gillenew @matrixreal . Here is some further progress, power-ups are next on the agenda
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Post » Mon Apr 17, 2017 5:07 am

Been experimenting more with faking a 3D look. No third party plugins, just vanilla C2.
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Post » Mon Apr 17, 2017 7:23 am

Ahr Ech wrote:Been experimenting more with faking a 3D look. No third party plugins, just vanilla C2.

Yeeees, Fake 3D! Are you planning on making a full project out of these experiments?

I also played around with Fake 3D the other week, although using a different method.
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Post » Mon Apr 17, 2017 7:54 am

Ahr Ech wrote:Been experimenting more with faking a 3D look. No third party plugins, just vanilla C2.
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That's pretty neat! How's it working performance wise?
Follow my progress on Twitter
or in this thread Archer Devlog
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Post » Mon Apr 17, 2017 9:20 am

@purplemonkey I probably will use this for something small once I wrap Pepper Grinder, yeah.
And wow, that approach looks awesome! The sense of depth is really effective.

@tunepunk Performance is perfect so far, no dips or anything. I haven't thrown much at it yet, though.
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Post » Mon Apr 17, 2017 10:41 am

I love plain C2 and how users push the limitation further to show something beyond.
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