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Post » Wed Apr 19, 2017 10:19 am

@Ahr Ech
Truly lovely.. is it just layers & parallax ?
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Post » Wed Apr 19, 2017 6:46 pm

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1vs1 shooting game i currently working on .
Any ideas on what else to add?
https://www.scirra.com/arcade/shooting-games/1-vs-1-17057
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Post » Wed Apr 19, 2017 7:27 pm

purplemonkey wrote:
Ahr Ech wrote:Been experimenting more with faking a 3D look. No third party plugins, just vanilla C2.

Yeeees, Fake 3D! Are you planning on making a full project out of these experiments?

I also played around with Fake 3D the other week, although using a different method.
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Wow that's great, you guys know if here in the website exist some tutorial to achieve this (fake 3d)?

and this is my game i'm learning how to use c2 so its a really simple game like flappy bird with some extra mechanics.
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Post » Wed Apr 19, 2017 7:52 pm

Ares7 wrote:and this is my game i'm learning how to use c2 so its a really simple game like flappy bird with some extra mechanics.[/img]

I like the look of what you have now @Ares7. I'm not even sure the "fake 3D" look would improve your game. Although you could try actual 3D using the Q3D plugin, I think it would work well especially for this type of game. I can't fully recommend Q3D plugin in good conscience without prefacing that the creator of this plugin has stopped developing/supporting the plugin (at least for now?). Still, I found it enjoyable and easy enough to use!
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Post » Wed Apr 19, 2017 8:26 pm

Message: Ares7 can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
purplemonkey wrote:
Ares7 wrote:and this is my game i'm learning how to use c2 so its a really simple game like flappy bird with some extra mechanics.[/img]

I like the look of what you have now @Ares7. I'm not even sure the "fake 3D" look would improve your game. Although you could try actual 3D using the https://www.scirra.com/forum/q3d-v-2-4-3d-physics-skeletal-animation-update_t106677 Q3D plugin, I think it would work well especially for this type of game. I can't fully recommend Q3D plugin in good conscience without prefacing that the creator of this plugin has stopped developing/supporting the plugin (at least for now?). Still, I found it enjoyable and easy enough to use!



thank you for your comments and tips , regarding the tutorial for the fake 3d its only to learn new things about construct, i think that the projects/experiments that you and @Ahr Ech made are awesome and i want to try to make something like this just for fun in another project.
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Post » Thu Apr 20, 2017 2:11 am

Here's a playable web build of my pseudo 3D thing if anyone is interested in seeing it in person: https://riv-hester.itch.io/glimmerhead? ... zhsbgRaqhA

@spongehammer Just one layer. For the walls I've got a stack of tilemaps having their position offset in a direction relative to the layer rotation. Everything else is sprites being z sorted.
@Ares7 Not that I know of, but I'd like to get around to writing one at some point. There seems to be enough interest on twitter alone.
This blog post does explain the basic concept pretty well though even if it's for Game Maker: http://www.like100bears.com/writing/2d- ... ker-studio
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Post » Thu Apr 20, 2017 1:36 pm

Isometric zombie shooter survival game.

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Post » Fri Apr 21, 2017 9:20 am

takamoto wrote:Isometric zombie shooter survival game.

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Looks verry nice. The isometric art Looks really good. Good Job.
My Project at this time: robottory-2d-platformer-devlog_t190807



(Sorry for my english. I know it is not the best)
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Post » Sun Apr 23, 2017 6:20 pm

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Open for Commission, contact email > [email protected]



my personal website with news in my game developer adventure! |

adult ( 18) pixel art games
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Post » Mon Apr 24, 2017 5:03 pm

Ahr Ech wrote:Here's a playable web build of my pseudo 3D thing if anyone is interested in seeing it in person: https://riv-hester.itch.io/glimmerhead? ... zhsbgRaqhA

@spongehammer Just one layer. For the walls I've got a stack of tilemaps having their position offset in a direction relative to the layer rotation. Everything else is sprites being z sorted.
@Ares7 Not that I know of, but I'd like to get around to writing one at some point. There seems to be enough interest on twitter alone.
This blog post does explain the basic concept pretty well though even if it's for Game Maker: http://www.like100bears.com/writing/2d- ... ker-studio


The effect is really cool. I did a while ago the samething for cars but what about that cart? Did you use the same concept of stacking images? Looks really cool.
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