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Post » Sun May 07, 2017 4:36 am

Hello! I'm new to the forum, and I'd like to introduce a bit of my Umbra Soul Guardian project.
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Thanks :)
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Post » Sun May 07, 2017 10:00 am

Message: jetwhite9 can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
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still have a lot of work to do. lots of place holders. opinions?

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http://ingersolldesign.weebly.com
Last edited by jetwhite9 on Tue Jun 06, 2017 7:21 pm, edited 3 times in total.
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Post » Sun May 07, 2017 10:34 pm

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Post » Mon May 08, 2017 2:26 am

Angelo Nobre wrote:Hello! I'm new to the forum, and I'd like to introduce a bit of my Umbra Soul Guardian project.
Image
Image
Image

Thanks :)


this is sick. Where can I see more?
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Post » Mon May 08, 2017 8:28 pm

gillenew wrote:Image


Dig that!
Great job
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Post » Wed May 10, 2017 1:37 pm

Havok wrote:


Dig that!
Great job


Thanks :D

here another gif
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Image
Last edited by gillenew on Wed May 17, 2017 7:04 pm, edited 2 times in total.
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Post » Fri May 12, 2017 5:10 am

Mario Real World
This game is just a joke :)

Controls- arrows on the keyboard

play here: http://mario-real-world.bitballoon.com

video: https://www.youtube.com/watch?v=39LCDtXeFkY

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Post » Sat May 13, 2017 4:24 am

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Post » Sat May 13, 2017 8:13 pm

Hi!

Working on a new prototype, a TopDown shooter using Pseudo3D(Black walls like in teleglitch) and real 3D stuff using shaders.

The lastest addition were a camera movement with lerp to the player and a difference when the aim is more close or far from player. Also the camera does a scale-out when player is running and the aim is far to have a bigger vision of the world-area. Also changed the player for one much better in 12 frames(pixel-perfect animation in 8x8)

Actual gameplay:
Image

HD version on youtube: https://www.youtube.com/watch?v=8MsTxQFC-Qs


Here to see previous version of the prototypes
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Post » Sun May 14, 2017 9:55 pm

matriax wrote:Hi!

Working on a new prototype, a TopDown shooter using Pseudo3D(Black walls like in teleglitch) and real 3D stuff using shaders.

The lastest addition were a camera movement with lerp to the player and a difference when the aim is more close or far from player. Also the camera does a scale-out when player is running and the aim is far to have a bigger vision of the world-area. Also changed the player for one much better in 12 frames(pixel-perfect animation in 8x8)

Actual gameplay:
Image

HD version on youtube: https://www.youtube.com/watch?v=8MsTxQFC-Qs


Here to see previous version of the prototypes


Very cool!
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