Post screenshots of what you're working on!!

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Post » Sat Jun 05, 2010 11:37 pm

I can see you are keep pushing pixel art. Good stuff man. keep it going, looks very good.
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Post » Thu Jun 10, 2010 8:00 am



I'm doing a plugin for BulletML, a scriptable system for those crazy (and sane) bullet patterns you see in arcade shoot-em ups.

[size=50:28j3yerd]Above sprites by Irem obviously[/size:28j3yerd]
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Post » Thu Jun 10, 2010 1:12 pm

[quote="Luomu":217tzwxs]I'm doing a plugin for BulletML, a scriptable system for those crazy (and sane) bullet patterns you see in arcade shoot-em ups.

[size=50:217tzwxs]Above sprites by Irem obviously[/size:217tzwxs][/quote:217tzwxs]

Hell yes Kenta Cho stuff here I come!

Oh, have these while we're at it. It's not like I'll be able to finish any of this in another year.



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Post » Fri Jun 11, 2010 2:47 am

Smacking down some poison slimes, dealing 1 damage so far = P.

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Post » Fri Jun 11, 2010 2:50 am

[quote="Zotged":3rqwgu8x][quote="Luomu":3rqwgu8x]I'm doing a plugin for BulletML, a scriptable system for those crazy (and sane) bullet patterns you see in arcade shoot-em ups.

[size=50:3rqwgu8x]Above sprites by Irem obviously[/size:3rqwgu8x][/quote:3rqwgu8x]

Hell yes Kenta Cho stuff here I come!

Oh, have these while we're at it. It's not like I'll be able to finish any of this in another year.



[/quote:3rqwgu8x]

Looks very nice, are you building a point and click adventure?
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Post » Fri Jun 11, 2010 2:52 am

[quote="Zotged":3haoekhf][quote="Luomu":3haoekhf]I'm doing a plugin for BulletML, a scriptable system for those crazy (and sane) bullet patterns you see in arcade shoot-em ups.

[size=50:3haoekhf]Above sprites by Irem obviously[/size:3haoekhf][/quote:3haoekhf]

Hell yes Kenta Cho stuff here I come!

Oh, have these while we're at it. It's not like I'll be able to finish any of this in another year.



[/quote:3haoekhf]
looks neat, but what am I looking at here, is this some 3d construct stuffs? or one huge 2d backdrop, is that realtime lighting...what's going on? :wink:
Spriter Dev
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Post » Fri Jun 11, 2010 12:14 pm

The first one is dynamic lights and shadows plus 205983 meshes and 3d boxes that make up the scene. It's quite 3d.

Another similar scene:


The second one is a skybox with free camera that'll have dynamic weather and stuff, I just haven't implemented most of it yet.





They are kind of spoilers but I'll let it slide.

Edit:
[quote="varr":3rzttask]Looks very nice, are you building a point and click adventure?[/quote:3rzttask]
Can't tell. I don't plan that far ahead anyway. Figuring out core gameplay elements are part of the designing process? Who cares about that stuff. :3

Dunno, it'll be cool if I end up spending time on it.
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Post » Thu Jun 17, 2010 6:00 pm









:)
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Post » Thu Jun 17, 2010 7:27 pm

yay! :D
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Post » Fri Jun 18, 2010 7:42 pm

That looks very charming Minor! :D
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