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Post » Tue Oct 03, 2017 5:33 am

3/10/2017
graphics update.
first test of the inferno version temple (still working on it).
menu system test and new GUI desing (still working on it).

equip GUI
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Inventory GUI
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menu GUI
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Demon chest open GUI
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Demon chest close and tileset inferno version temple
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Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Wed Oct 04, 2017 8:48 am

Hi there!

You can download my game for free at Google Play:

https://play.google.com/store/apps/details?id=com.tomologames.sticky.bee&hl=en

Here are some screenshots:

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Post » Wed Oct 04, 2017 6:29 pm

4/10/2017
Inferno tile maps updates update.

here is a second update of the new tile map of the inferno temple an caverns
I used the wall that ex project partner Leo Sauza created, thank you him for his contribution to the project.

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Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Thu Oct 05, 2017 3:55 pm

Today I added a search function with autocomplete and autozoom on location founded.

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Post » Thu Oct 05, 2017 5:04 pm

I made some small games for gamejams, now I am taking all this games together in a gamepack 6x1, it will have at least 2 new games.
maybe I can make it a 7x1, 8x1 pack.

the game Varadouro Fight was made for C3jam using Construct 3, now I am remaking it using Construct 2.

it is all in portuguese, but maybe, in the future, I can make an english translation.

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Post » Sat Oct 07, 2017 11:03 am

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Post » Thu Oct 12, 2017 10:54 pm

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Post » Fri Oct 13, 2017 5:00 am

Message: Sparkz can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Happy Halloween, good people of Scirra!!!
& a happy Friday the 13th.

This program has been very good to me & I want to share what what I've been working on.

A few years ago on Halloween, my girlfriend & I were playing with Perler Beads. We stayed up all night watching horror movies & making little glow- in- the- dark ghosts out of these plastic beads that would then be melted together. we hung them about in our art gallery. Later, I drew the set of my 9 pixel art ghosts into my computer. As I did so I gave them names & it hit me!

Pearl's Ghosts.

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Featuring, from left to right;
Santa, Whuh, Fister, Glub, Whoo, Baby, Cornelius, Boo & Kathy.

I quickly designed the Female Pearl character & started searching for a program that could help make it happen.

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Between other matters, it took me a few years to find Scirra. Once I got my feet wet, there was no stopping me.

The online tutorials have been nothing short of amazing! In no time at all, my game started taking shape.

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I've worked on every zone in the game. Figured out it's greater mechanics. One fine evening, every zone's theme song raced through my head & in only a few hours, "Pearl's Ghosts" had the greater elements of its sound track.

This is literally a dream come true. After a life- time of fantasizing. After RPG maker on Playstation. After a highly devoted mod of a "Sonic the Hedgehog" fan game on the "Doom Legacy" engine, I have finally made something I can love & share.

Now my demo is ready. It is the full first zone of the game & I'm open to opinions.
Please download it let me know what you think.

From one Halloween to another, I proudly present "Pearl's Ghosts"!

Thank you,
Stewart B. Carson AKA Sparkz

http://www.mediafire.com/file/798f53bl7 ... s+DEMO.zip
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Post » Sat Oct 14, 2017 10:41 am

Finally got back to reworking the boss of the old Grave Prosperity Redux! In this remake the encounter is a little different:
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Post » Sat Oct 14, 2017 7:18 pm

Starting an encounter in KlangM. A lot of work just to get past that silly tap to start music restriction...
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Environment art:
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