Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Wed Nov 22, 2017 1:18 pm

Another game in the works, point and click adventure "Lenny & the paranoid android" :

https://youtu.be/o7dqD9rUOxk

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Post » Thu Nov 23, 2017 5:16 pm

do you think you could like this "celshaded" style for an RPG?
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Post » Fri Nov 24, 2017 8:27 pm

VValt wrote:First time posting anything to this thread:

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Trying to mix turn-based RPG, fighting game and arcade game. Hopefully I will finish it unlike my previous project that I quit after spending way too much time on it.


Very nice, polished.
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Post » Fri Nov 24, 2017 8:30 pm

Syazanie Amirin wrote:
Pillarist wrote:Hey all, I see some nice games around here tbh! Good job y'all!
I've been working on a mobile game where you get to throw a plane.
Here's the main menu i'd like to share.

Any constructive criticism is appreciated!
Pillarist

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Huhu! What's with the smoke?


It is coming from the powerplant :D
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Post » Sun Nov 26, 2017 5:00 pm

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tried to record a cool gif to showcase all the new juice/game feel stuff added.
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Post » Mon Nov 27, 2017 8:06 am

mrlight234 wrote:Image
tried to record a cool gif to showcase all the new juice/game feel stuff added.


Very nice and juicy, lots of great effects, feels like a Warner Bros cartoon character! One effect that feels a little strange to me is when it gets really narrow, doesn't feel quite right, maybe not the right context for getting narrow? What's is it supposed to represent, running out of fuel?
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Post » Mon Nov 27, 2017 8:09 am

NN81 wrote:do you think you could like this "celshaded" style for an RPG?
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Getting there, I like it!

Could you also implement some 'interior' cell shading to make it feel more consistent (for example in the edge of the V-neck of the tunic/shirt, the edge is too 'thin'. Would it will look better if that is also a thick line (is that a texture you can change or is that separate meshes?)
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Post » Mon Nov 27, 2017 8:17 am

Mikal wrote:
NN81 wrote:do you think you could like this "celshaded" style for an RPG?
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Getting there, I like it!

Could you also implement some 'interior' cell shading to make it feel more consistent (for example in the edge of the V-neck of the tunic/shirt, the edge is too 'thin'. Would it will look better if that is also a thick line (is that a texture you can change or is that separate meshes?)

yes you're right, the V of the tunic need to be edged ;)
all you see in not textured, only rendered with a toon shader with outline
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Post » Mon Nov 27, 2017 8:49 am

Testing Paster in C3. Jump in the water bunny...

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Post » Mon Nov 27, 2017 9:18 am

Mikal wrote:Testing Paster in C3. Jump in the water bunny...

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look very nice, celshaded style too :D
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