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Post » Mon Apr 16, 2018 12:43 am

I'm currently working on item metadata organization (in a dictionary to match rest of the gamekit's metadata) then inventory improvements; specifically a second inventory page, spoils bag (loot storage, applications for quests/crafting) and equipable equipment but here's the sort of finalization for the debug screen + console command:

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I'll eventually look into making it a bit more high-contrast for disabled users/ease of visibility (very transparent grey background under the text?) but I also want to eventually add future time/weather commands + finalize the debug layout for the end of v1.2/release

So far, I've got the following commands implemented: /help (self-explanatory), /noclip (disables collisions for objects, useful for debugging), /kill (kills the specified entity), /spawn (spawns a new instance of the specified entity), /restore (restores HP+MP to full), /give (gives a specified item) and /clear (clears console-log text)

Future commands will also include /weather and /time (such as something like "/weather set rain" or "/time set morning" but also some special cases like "/time freeze" or "/weather building-override")
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Tue Apr 17, 2018 7:10 pm

some work on a fake 3D Game.
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some animations I'm working on for a mobile/FB Instant project
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also working on a custom editor made in C2 to make level prefabs. for quick content generation.
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Post » Wed Apr 18, 2018 12:08 am

In the finishing of a project and here are some screenshots. I have my own thread and if you want to beta test, just contact me by PM
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Go try my game Shooter Interstellar!
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Post » Thu Apr 19, 2018 5:33 am

Second inventory page, swap through them with L/R with a standard 360 gamepad. This is also how I'll do implementation of armor, food, loot, etc, each will how it's own page.

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Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Thu Apr 19, 2018 3:13 pm

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Post » Sat Apr 21, 2018 6:45 pm

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Sweet sweet progress. Equipable equipment and crafting is up next, in that order.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Sat Apr 21, 2018 8:37 pm

Some of the last gifs I've made for Exoder, getting ready for its release on Monday.

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Post » Sun Apr 22, 2018 2:05 am

Implemented equipable items, purely visual for now, doesn't apply metadata to the player yet

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Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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