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Post » Fri Sep 10, 2010 1:30 pm

[quote="saint11":10u0arlh]Here's a screenshot of our game "Talbot's Odyssey"! Still in production (3/8 complete)
[/quote:10u0arlh]

Love the art style on that screenie :).

[quote="TheDarkOne":10u0arlh]MAAAAH! How the heck do you guys make such polished graphics??? I can only manage these stupid pixel art things.[/quote:10u0arlh]



Nowt wrong with Pixels :)
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Post » Fri Sep 10, 2010 6:56 pm

[quote="Minor":2qr9wc24][quote="saint11":2qr9wc24]Here's a screenshot of our game "Talbot's Odyssey"! Still in production (3/8 complete)
[/quote:2qr9wc24]

Love the art style on that screenie :).

[quote="TheDarkOne":2qr9wc24]MAAAAH! How the heck do you guys make such polished graphics??? I can only manage these stupid pixel art things.[/quote:2qr9wc24]



Nowt wrong with Pixels :)[/quote:2qr9wc24]

You love his, I hate yours.
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Post » Fri Sep 10, 2010 6:57 pm

minor, JK! It's about time you went for more colourful backgrounds. Looks well nice mate. Love the retro style!
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Post » Fri Sep 10, 2010 6:59 pm

[quote="saint11":2pcy1z9n]Here's a screenshot of our game "Talbot's Odyssey"! Still in production (3/8 complete)
[/quote:2pcy1z9n]

That is nice looking indeed. Someone knows their colour theory ;)
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Post » Fri Sep 10, 2010 7:38 pm

[quote="procrastinator":3sxsao9f]minor, JK! It's about time you went for more colourful backgrounds. Looks well nice mate. Love the retro style![/quote:3sxsao9f]

:)

Any suggestions? My art skills really don't extend past what you see in the screenshot.

8x8 characters I can barely manage, but things like backgrounds and bigger stuff I'm shockingly bad at.
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Post » Fri Sep 10, 2010 7:44 pm

[quote="Minor":2x7incmk][quote="procrastinator":2x7incmk]minor, JK! It's about time you went for more colourful backgrounds. Looks well nice mate. Love the retro style![/quote:2x7incmk]

:)

Any suggestions? My art skills really don't extend past what you see in the screenshot.

8x8 characters I can barely manage, but things like backgrounds and bigger stuff I'm shockingly bad at.[/quote:2x7incmk]

Not sure I could add anything since your screenie looks nice as is. Nice and simple as it should be. I was going to comment on the dirt tiles where the lines are diagonal, but I actually think it suits those lines. You have a style that doesn't need to be bogged down with details or complex patterns. Obviously, my opinion is just based on that screenie, maybe it's different when playing it. ;) Show us more screens if you can't show us a demo :p
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Post » Sat Sep 11, 2010 5:36 am

so this is a game im working on, its called Twin Blox, the goal of the game is to put the blue/red box in their container in less possible moves,the game is in alfa version, a lot of thing is going to change.Now im trying to figure out how to create the level selection screen i was thinking using array.Any suggestion ?

oh and the pic, i almost forgot it


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Post » Sat Sep 11, 2010 7:27 pm

i Am J, an oldschool platformer with linear levels and a worldmap (style SMB3 ;))
The thing with this game is that certain NPCs and events interact with the character throughout the levels, and quests can go between levels as well. There's a shop system and three levels are already fully fledged. As I know myself, though, I'd probably drop that in a couple of days due to loss of interest. Chiptune OST and graphics are mine, too.

They're 1024x768 pics so I suppose I'll just hotlink them D:
http://i52.tinypic.com/2zyklme.jpg
http://i56.tinypic.com/4gji3k.png
http://i51.tinypic.com/2u7sxp5.png

Heavily influenced by Clash at Demonhead ;p
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Post » Sat Sep 11, 2010 7:55 pm

[quote="procrastinator":79t9fvyz][quote="saint11":79t9fvyz]Here's a screenshot of our game "Talbot's Odyssey"! Still in production (3/8 complete)
[/quote:79t9fvyz]

That is nice looking indeed. Someone knows their colour theory ;)[/quote:79t9fvyz]
yeah, that looks wonderful
I wish I knew my colour theory
where can I learn that without dedicating my schooling to it?
Spriter Dev
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Post » Sat Sep 11, 2010 8:49 pm

[quote="Margaritas":1e9xp6k5]i Am J, an oldschool platformer with linear levels and a worldmap (style SMB3 ;))
The thing with this game is that certain NPCs and events interact with the character throughout the levels, and quests can go between levels as well. There's a shop system and three levels are already fully fledged. As I know myself, though, I'd probably drop that in a couple of days due to loss of interest. Chiptune OST and graphics are mine, too.

They're 1024x768 pics so I suppose I'll just hotlink them D:
http://i52.tinypic.com/2zyklme.jpg
http://i56.tinypic.com/4gji3k.png
http://i51.tinypic.com/2u7sxp5.png

Heavily influenced by Clash at Demonhead ;p[/quote:1e9xp6k5]
Looking sharp! are you using huge graphics or crispify? or both?
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