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Post screenshots of what you're working on!! - Scirra Forums

Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Sun Sep 12, 2010 9:46 am

[quote="Minor":1croqr3p]Any suggestions? My art skills really don't extend past what you see in the screenshot.

8x8 characters I can barely manage, but things like backgrounds and bigger stuff I'm shockingly bad at.[/quote:1croqr3p]

Work from high resolution into low. Use source images for everything, even stylised graphics.
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Post » Sun Sep 12, 2010 11:46 am

[quote="madster":1k6y7tm0][quote="Margaritas":1k6y7tm0]i Am J, an oldschool platformer with linear levels and a worldmap (style SMB3 ;))
The thing with this game is that certain NPCs and events interact with the character throughout the levels, and quests can go between levels as well. There's a shop system and three levels are already fully fledged. As I know myself, though, I'd probably drop that in a couple of days due to loss of interest. Chiptune OST and graphics are mine, too.

They're 1024x768 pics so I suppose I'll just hotlink them D:
http://i52.tinypic.com/2zyklme.jpg
http://i56.tinypic.com/4gji3k.png
http://i51.tinypic.com/2u7sxp5.png

Heavily influenced by Clash at Demonhead ;p[/quote:1k6y7tm0]
Looking sharp! are you using huge graphics or crispify? or both?[/quote:1k6y7tm0]
Thanks! I'm using hi-res sprites. It does take quiet some vram but anyone with a card of 128 mb of ram should be able to play this properly.
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Post » Sun Sep 12, 2010 7:14 pm



Here is a pic of a game im working on.



Ooh Scary!! Lol
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Post » Mon Sep 13, 2010 4:38 pm



Another title im working on.
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Post » Tue Sep 14, 2010 3:37 pm

Hey I really like those Trees with Red Eyes, they are actually creeping me out! And there are very few things that scare me.

Keep it up. :)
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Post » Tue Sep 14, 2010 5:17 pm

[quote:1bp67ren]Hey I really like those Trees with Red Eyes, they are actually creeping me out! And there are very few things that scare me.
[/quote:1bp67ren]

Thank you mr snooley.The red eyes open and close as well.Now i just need to add a few more bats then that stage will be complete.
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Post » Wed Sep 15, 2010 7:33 am


O_O

yeah I'm working on automatic black bars and zooming for multi-resolution games (as a lot of people complained only on the lack of multi-resolution of my first game). Working nicely so far.
Uploaded to [url:yxmdtudt]http://scirra.com/forum/viewtopic.php?f=16&t=7269[/url:yxmdtudt]
Please comment there if you have any ideas.
Foreground is runtime on a different aspect ratio than design-time, seen on the background. See how the objects still appear on the right position, right along the screen edge, even though the window size and aspect ratio are different (set to 16:10 at 640x480, something you'd probably get when going fullscreen in a netbook)
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Post » Sat Sep 18, 2010 10:27 am

[quote="Xentar":3o7cg0jl]Wow, so many cool screen shots and projects o.o Already posted my Wop in my topic, but emm



Working on the duel mode of my game.[/quote:3o7cg0jl]

This is the most great looking game in construct dude well done :wink:
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Post » Sat Sep 18, 2010 1:52 pm

[quote="newt":d363ffo9]I recently had to reinstall everything.

Honestly its amazing how quick you can develop things with Construct.[/quote:d363ffo9]

What is this an RTS?
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Post » Sat Sep 18, 2010 5:10 pm


A Time Manipulation Platfomer.
Just the prototype is completed now, has some bugs.
here's a small demo
[url:3v3eje1r]http://dl.dropbox.com/u/5811650/proto.cap[/url:3v3eje1r]
Construct v0.99.91
Edit: Hold Z to go back in time, release Z to teleport there.
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