Post screenshots of what you're working on!!

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Post » Fri Feb 18, 2011 6:37 am

[quote="Tokinsom":325tyirt][/quote:325tyirt]

Gorgeously retro indeed. Love it.
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Post » Sat Feb 19, 2011 7:31 pm

as everyone else has stated, Tokinsom, that looks pretty damn tight.




I've made a little bit more progress with my simple platformer WIP, but the progress has been good- it actually feels like a working engine, thanks in part to more polish, as well as a plethora of event sheets for simple actions.




(in-game picture quality is better, not JPEG)

This is probably the closest I've gotten to actually making something my entire time with Construct. Though, knock on wood, I haven't added many things yet. Like some enemies, death pits (not hard), and a level transition yet.
Check out my VGM on my soundcloud page!
Video-Game Music: E.C.2151
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Post » Tue Feb 22, 2011 12:22 am

the birth of an RTS


I'm only testing a single unit and a bunch of other stuff.
75% models , all made by me. Will try to rely heavily on models for maximum cool.

also includes bonus model viewer which unfortunately has to be tweaked from the .cap as for some reason you can't change the model being opened through any events.
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Post » Wed Mar 02, 2011 8:35 am

Thought I'd post my progress after a few days of using Construct (great program).

Note that the spaceships, asteroids and explosions are not my sprites, they are temporary placeholders from Google until I create my own. The rest of the graphics / effects are mine.

(click for full size):


Took a while to figure out how to not cast dropshadows on the background (the backgrounds are actually on top of the world layer with exclusion effects).


Edit (merged progress post):
I've done my own asteroids now. Also have almost complete (just missing a few options) menus as well, so things are progressing quite fast with Construct. Need to add custom panel sprites as well.
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Post » Fri Mar 04, 2011 6:36 pm

The game now has sound effects and music, as well as a few more visual effects. All graphics are mine now except for the spaceships.
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Post » Fri Mar 04, 2011 6:58 pm

nice to see someone making a space game, i was thinking about that....a trade adventure game like privateer or more like freelancer. what are those lasers exactly?
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Post » Fri Mar 04, 2011 7:11 pm

[quote="Khalan":fd7y9aaw]The game now has sound effects and music, as well as a few more visual effects. All graphics are mine now except for the spaceships.
[/quote:fd7y9aaw]

do you have a idea where to get spaceship sprites in place of those spaceholders?
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Post » Fri Mar 04, 2011 7:46 pm

The lasers are mining beams - they need tweaking and will probably be changed but they're ok for now.

I've found a quality artist who will make models for $10 each, but I'm open to other suggestions. I can make them myself, it's just an issue of time really.

The game is based on Homeworld and Nexus; it will be a topdown tactical rts, with harvesting and research.

Construct is amazingly fast, I've spent less than 5 days on this, and half of it has been making the graphics and sourcing free sfx and music.
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Post » Wed Mar 09, 2011 11:42 am

10 bucks each? wooow why dont you hire me next time lol, youv seen my textures
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Post » Wed Mar 09, 2011 7:50 pm

I've been working on my own sprites, not as good as I want them yet:

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