Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Sun May 01, 2011 6:00 am

[quote="Minor":32ww1r4l]Trying to generate a random overworld map for a possible roguelike or something I don't know really. Will probably end up sitting on my hard drive and festering away.





[/quote:32ww1r4l]

Oh wow, this is awesome!!
B
2
S
2
G
3
Posts: 140
Reputation: 1,530

Post » Sun May 01, 2011 10:11 pm

Working on this for the Ludum Dare #20


Will be done in less than 4 hours
B
84
S
22
G
15
Posts: 1,039
Reputation: 15,249

Post » Sun May 01, 2011 11:14 pm

I will never understand how people can make their games look so damn pretty when they only have 24 hours to make the entire game.
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Post » Sun May 01, 2011 11:53 pm

You're tellin' me, deadeye. That looks pretty good, 7Soul. Hope you make the deadline!


I myself have far less graphical capabilities... Heck, all the graphics for this game I'm posting were made (quite obviously) in MSPaint. But at the least, this project is nearing completion.


--Space Striker Assault: Operation Lance--

It's about 80% done, with the only thing left to really work on is the final level and final 'boss', which I haven't figured out yet (so look out for a topic in help discussion soon, ha ha), as well as some outside contributions for intro and credits art. Other than that, I made the music, designed the levels/enemies, everything.

I'm excited to get it finished, and I've learned so much from making this that I'm confident I can return to my earlier unfinished works with greater gusto:





EDIT: blargh, the screencaps are all yucky looking

Five levels of high-flying action, pitting you against an evil race of alien space fish determined to wipe out humanity!

Anyone ever play the Darius games?? : )
Check out my VGM on my soundcloud page!
Video-Game Music: E.C.2151
B
9
S
3
G
2
Posts: 194
Reputation: 1,713

Post » Fri May 06, 2011 2:31 pm

The game is a definite nod to the Darius series, one of my favorite for the 8/16-bit generation of consoles (along with R-Type). Keep up the good work!
B
51
S
13
G
8
Posts: 194
Reputation: 7,316

Post » Sat May 07, 2011 5:46 pm

An exploration platformer I am working on-
B
9
S
3
G
3
Posts: 366
Reputation: 2,306

Post » Sat May 07, 2011 5:49 pm

[quote="abhilash2863":1mbhhqy8]An exploration platformer I am working on-
[/quote:1mbhhqy8]

That looks awesome, is it close to release?
Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
B
127
S
43
G
18
Posts: 2,240
Reputation: 20,592

Post » Sat May 07, 2011 10:09 pm

Looks good, the shadow to the left is a bit strange though ;)
B
2
S
2
G
1
Posts: 109
Reputation: 1,068

Post » Sun May 08, 2011 12:32 pm

@Jayjay: not really, I've just started. It would probably take quite some time since I suck badly at level design.

@Muurtegel: thanks for pointing that out. Its fixed now. :)
B
9
S
3
G
3
Posts: 366
Reputation: 2,306

Post » Sun May 08, 2011 9:04 pm

Not a screenshot, but a painting I did of the HUD and some pause menu stuff for my game:

[url:14ps3l7d]http://dl.dropbox.com/u/529356/HUD%20Design.png[/url:14ps3l7d]

That's two days worth of work. It's pretty much the most detailed thing I've ever painted to date and I'm rather proud of it :).
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 2 guests