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Post » Sun May 08, 2011 9:12 pm

[quote="deadeye":vzy9n93c]Not a screenshot, but a painting I did of the HUD and some pause menu stuff for my game:

[url:vzy9n93c]http://dl.dropbox.com/u/529356/HUD%20Design.png[/url:vzy9n93c]

That's two days worth of work. It's pretty much the most detailed thing I've ever painted to date and I'm rather proud of it :).[/quote:vzy9n93c]

and well you should be sir...very nice detail work.
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Post » Sun May 08, 2011 9:25 pm

[quote="deadeye":1dp10i9b]Not a screenshot, but a painting I did of the HUD and some pause menu stuff for my game:

[url:1dp10i9b]http://dl.dropbox.com/u/529356/HUD%20Design.png[/url:1dp10i9b]

That's two days worth of work. It's pretty much the most detailed thing I've ever painted to date and I'm rather proud of it :).[/quote:1dp10i9b]
that looks awesome
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Post » Mon May 09, 2011 3:37 pm

A screenshot of a game im still creating with Construct called Othelia.This is stage 6 : Emerald Caves.Everything is going very smoothly at the moment.Construct R1 is way more stable than the previous versions.
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Post » Mon May 09, 2011 4:55 pm

That looks great Draven! Do you mind if I ask if your heroine is a single sprite or bones?
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Post » Thu May 12, 2011 9:25 pm

For fun in construct.
I did this as an excuse for my first pixel art stuff :oops:

The original resolution is 320 X 240, it's zoomed via events.

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Post » Fri May 13, 2011 1:16 am

That is absolutely gorgeous :). Those colors are amazing.
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Post » Fri May 13, 2011 1:46 am

pyteo, those are some good lookin' sprites.
Check out my VGM on my soundcloud page!
Video-Game Music: E.C.2151
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Post » Fri May 13, 2011 2:23 pm

little update

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Post » Fri May 13, 2011 2:52 pm

@pyteo : Lovely pixels :) I can see myself playing this on DS :p.
Btw, is it me or does the door have eyes? xD
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Post » Fri May 13, 2011 4:40 pm

[quote="prawnsushi":2eowgei5]@pyteo : Lovely pixels :) I can see myself playing this on DS :p.
Btw, is it me or does the door have eyes? xD[/quote:2eowgei5]
Even the walls have eyes...

Speaking of eyes, that looks great ize
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