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Post » Wed Jun 01, 2011 9:45 am

Screenshots from my other game "Thunderdome"



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Post » Wed Jun 01, 2011 3:05 pm

[quote="Granhunter101":btrutm4f]Screenshots from my other game "Thunderdome"



[/quote:btrutm4f]

That font makes me want to gouge my eyes out.
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Post » Wed Jun 01, 2011 4:29 pm

Please don't hotlink images from other sites. Use a dedicated image host like flikr or tinypic or something, or use dropbox, or your own hosting.

Thanks :)
Moderator
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Post » Wed Jun 01, 2011 5:00 pm


(Ignore that box and white thing there.)

Here's a game I was working on before I took a break and made 'Death Kid Robot'. :D
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Post » Fri Jun 03, 2011 2:14 pm

Screenshot of the menu of my "Welcome to the Wasteland" Game. The menu choices move and there are 5 pictures the main menu cycles through.



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Post » Sat Jun 04, 2011 2:02 am

Broken image link :|

EDIT: Nevermind. Fixed :)
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Post » Sun Jun 05, 2011 9:52 am

Alright, might as well throw up an image of my current game idea, which I'm prototyping in Construct Classic while I wait for C2 to reach the right level of features I need for it.



Yes, it's a side-scrolling platformer tower-defense game. All the visuals are placeholder, really. Heavily inspired by Sanctum, Defense Grid: The Awakening and that old RTS game, Stronghold. Aside from enemies and turrets, as per typical of the genre:

- The player himself can attack enemies using a whip-like weapon, in eight directions similar to Super Castlevania IV.
- An additional layer of defense - walls, moats and traps. Walls are, obviously, obstructions that can be eventually beaten down, moats slow down enemies and damage them gradually (they can be upgraded from water moats to acid and lava), and traps include spike traps, mines, pots that dump water/acid/lava on top of enemies, and more.
- Mana is required for making/upgrading turrets. Material is for walls, moats and traps.

Once I've implemented a satisfactory number of enemies/turrets/traps, I'll put out a prototype demo to get opinions.
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Post » Sun Jun 05, 2011 11:03 am

That seems quite nice Candescence :)
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Post » Sun Jun 05, 2011 11:09 am

Awesome stuff guys.

More Lo-Fi crap of something I'll never finish :)





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Post » Sun Jun 05, 2011 12:43 pm

This is screenshot from my RPG game, now the graphics is not final variant, currently we draw the graphics.
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