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Post » Fri Jun 24, 2011 12:28 am



Uploaded with ImageShack.us

Pong game, with some crazy rules. Actually I work on power ups and score system.
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Post » Fri Jun 24, 2011 12:38 am

looking good Tanabe! Can you say something more about gameplay? I'm curious about that 4 pads - can you move them all?
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Post » Tue Jun 28, 2011 11:01 am

[QUOTE=nemo] 3D/2D shooter platformer.




Here's a short gameplay video GamePlay

nemo2011-06-28 11:23:12
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Post » Tue Jun 28, 2011 12:29 pm

smoth working 3D game in Construct? now thats hell of a achievment! gratz!
If you want i have a full version fo fraps and i might record it in higher resolution for you, and then send your the avi file.
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Post » Wed Jun 29, 2011 1:40 am

Woah- I didn't even know such a game was possible on Construct! Amazing work nemo!!
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Post » Wed Jun 29, 2011 3:44 pm

Thanks for all the compliments. I will release demo when I get more done.
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Post » Fri Jul 01, 2011 6:15 am

The Chainman!!!!!!

I'm working on an Action RPG in Rayman Style with a lot Bone Movement and the Chris Hackmann's Orbiter Behavoir as main battle element ->Chain^^

My first steps: Sample



I tried something with Blitz Basic3D but I suck at math
That's why I love Construct sooo much

These should be some of the bad guys

   

I used the Construct Image Editor, only standard Color and scaled the parts down, kind of retro-Pixel Style :D
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Post » Fri Jul 01, 2011 4:20 pm



Some screens of my WIP level editor and Classic Megaman engine :)
The pause menu is a place holder. Finally got palette swapping and shifting (for charging) to work! The palette is also external so you can customize Mega's colors, charge outline, charge colors, and the like.Tokinsom2011-07-01 16:21:17
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Post » Fri Jul 01, 2011 7:38 pm

Dude that Mega Man Editor looks sweet. You'll have to keep us (me) updated!
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Post » Fri Jul 01, 2011 9:21 pm


                     SILENT HILL: DEPARTURE


Granhunter1012011-07-01 21:52:50
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