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Post » Sun Jul 03, 2011 5:38 pm


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Post » Sun Jul 03, 2011 5:40 pm

to competition

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Post » Mon Jul 04, 2011 12:49 am

awesome work xD
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Post » Thu Jul 07, 2011 6:05 pm

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Post » Thu Jul 07, 2011 6:48 pm

[QUOTE=Tokinsom] [/QUOTE]
you always steal the day Toki :)
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Post » Fri Jul 08, 2011 2:37 am

[QUOTE=Tokinsom] [/QUOTE]
you're a madman tokinsom
did it take a long time to get that up and running smoothly?
Spriter Dev
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Post » Fri Jul 08, 2011 4:51 am

A Particle Editor!
Screenshot

Also I'm working on some very simple Particle Samples with Fade Behaviour, you create them and forge tthem
similar to the Plasma School only with color this time GameForger2011-07-08 12:12:59
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Post » Fri Jul 08, 2011 5:17 am

[QUOTE=GameForger] A Particle Editor!
Screenshot

Also I'm working on some very simple Particle Samples with Fade Behaviour, you create them and forge tthem
similar to the Plasma School only with color this time [/QUOTE]

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Post » Fri Jul 08, 2011 12:14 pm

Sorry, the Link works now.
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Post » Fri Jul 08, 2011 12:14 pm

[QUOTE=lucid]you're a madman tokinsom
did it take a long time to get that up and running smoothly?[/QUOTE]

I fear you may be right about that

And, kinda. This is the 4th map editor I've made this year so it's gone pretty well. The 3rd is on a page or two before this. The first 2 however, -cringes-. I didn't know the first thing about map editors so I took every example on this site and tore them to shreds. Roughly a month later I had something half decent, but it was a mess lol. Practice practice..

On a side note..I made it so you can drop Samus into the map editor and test out rooms as you build them (it overrides the camera and many objects though). Gotta love separate event sheets :3Tokinsom2011-07-08 12:18:34
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