Post screenshots of what you're working on!!

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Post » Fri Sep 02, 2011 11:12 pm

I certainly like what you have got so far Newt.
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Post » Sat Sep 03, 2011 4:59 pm

Newt, that looks pretty cool. Are the flower/fan shapes the transports to and from the shadow world?
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Post » Sat Sep 03, 2011 5:36 pm

@Steven
Thanks



[QUOTE=Mulkaccino] Newt, that looks pretty cool. Are the flower/fan shapes the transports to and from the shadow world?[/QUOTE]

No they are just decoration, and are already changed a bit.
The idea is you'll always be in the shadow world. Since you're from the real world it will normally have form and shape, then the player will have an ability with a meter like a hp bar that lets you swing, and turn into a shadow.
Image Image
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Post » Sat Sep 03, 2011 6:04 pm



grappling hook :D
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Post » Sat Sep 03, 2011 6:09 pm

The new "wire" certainly looks a lot better - is that a ribbon?
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Post » Sat Sep 03, 2011 6:46 pm

no, its a bunch of sprites with in a quasi(no pun intended)-verlet chain.
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Post » Sat Sep 03, 2011 9:46 pm

Neat. Here's something I'm working on:
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Post » Sat Sep 03, 2011 11:23 pm

quazi that looks awesome, is there a vid
and somebody, as I told you in chat, that is awesome as well
Spriter Dev
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Post » Sat Sep 03, 2011 11:45 pm



Still need to pixel-trace the animatics later on. Currently trying to flesh out the controls but I've gotten most of the special moves to work along with the lane shifting.

HUD is just an overlay at the moment, I'll get it functioning later on when hostiles are implemented along with hitbox spawning. Gonna test shinkan's solution to control registering issues tomorrow. D:
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Post » Sun Sep 04, 2011 12:37 am

@tenpoundpixel, very nice art work sir...
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