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Post » Tue Jan 03, 2012 11:14 pm

im making a small platformer as a gift for my old lady for our anniversary, starring our beloved pet rabbit.

she loves super mario and sonic, so its going to be a mix of both. i just hope i can keep it as a secret until our anniversary.









EDIT: going through some artistic identity crisis or something, i got a tablet and a pen for my birthday(as requested), and thought id put it to good use, so i changed te visuals from the boring photoshopped pictures to assets ive made myself. im not a very good artist.
i guess im trying to get that hand drawn yoshi's island, coloring book look or something.







clodius6662012-01-07 00:30:32
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Post » Sat Jan 14, 2012 7:33 pm

Title screen of my first game ("Suppadoventoro Tcheco"):
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Post » Sun Jan 15, 2012 1:08 am

Terminals and stuff...



Edit: You might as well have this too

Zotged2012-01-15 01:14:02
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Post » Tue Jan 17, 2012 1:19 am

A new character i am working on , still needs proper hands and feet though.

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Post » Tue Jan 17, 2012 6:55 am

[QUOTE=Zotged]Edit: You might as well have this too

[/QUOTE] Wow! Beautyful. The lighting, the shadows, should add tremendously to the atmosphere.
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Post » Tue Jan 17, 2012 7:03 am

[QUOTE=Wolod] Screenshot from my project "For Whom the Bell Tolls"
[/QUOTE] I love the artistic style.
But make sure there's enough contrast for the player to not get too distracted from the background. For example, in the lower middle of this screenshot, all those lines and plants with high contrast in the background give some hectic to the eye (don't know how to express it else in english). It should have less contrast and maybe a bit blurrier, or have a slightly different color range as a contrast to the colors used in the foreground.
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Post » Tue Jan 17, 2012 11:01 am

[QUOTE=tulamide] [QUOTE=Wolod] Screenshot from my project "For Whom the Bell Tolls"
[/QUOTE] I love the artistic style.
But make sure there's enough contrast for the player to not get too distracted from the background. For example, in the lower middle of this screenshot, all those lines and plants with high contrast in the background give some hectic to the eye (don't know how to express it else in english). It should have less contrast and maybe a bit blurrier, or have a slightly different color range as a contrast to the colors used in the foreground.[/QUOTE]

Thanks for advice tulamide! I'll fix that when I'll be designing levels.
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Post » Sun Jan 22, 2012 3:26 pm

Long time ago I've created adventure/platformer Twisted World. Frankly speaking it wasn't very good - graphics (pixel-art) was messy, game oveerall was buggy. It was my second game by the way.
Anyway I liked that project so now I'm making it's remake - Sunkin Wrath. New improved graphics, bug fixes and new features - that's not the full list of changes. Below you can see some character art.
PS: this game should be done in spring 2012.
Tribeman
Bonenibller
Dragonfly
GolemWolod2012-01-22 15:29:03
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Post » Wed Feb 01, 2012 11:40 am

Wow

can you make a small demo with water distortion and waves.

or tell how this works

kind regards
steen osterby
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Post » Thu Feb 02, 2012 7:56 pm

What's that? A (HOPEFULLY) multiplayer game where you defend yourself from waves of zombies whilst building your own defences and bases as well as purchasing and upgrading your own weaponry!

Weapons and custom stats work 100% ( thanks to the wonders of hashtables) , Health bar works 100% ( need to put in armor though ) , custom weapon sounds work , Reloading and ammunition handling almost works ,a few hiccups that I need to iron out..Instant2012-02-02 19:59:48
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