Post videos of what you're working on!

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Post » Fri Feb 19, 2010 2:32 am

[quote="Minor":mnt53tyi]Small experimental game. Don't really know where it's going.

http://www.youtube.com/watch?v=wRFBSeiLwz0

:)[/quote:mnt53tyi]

Haha, i remember that, that's great! :)
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Post » Fri Feb 26, 2010 9:04 am

Turn-based sword fighting RPG prototype I'm working on.

http://www.youtube.com/watch?v=rs062dgGCHo

The turns aren't implemented yet. The video shows a combo exchange state that a player can enter in the middle of a fight. These states won't go nearly as long as they do in the video. Final version will also include movement, actual turns and cooldown times for various actions.

Again, this video doesn't show the turn based elements (I'm still working on them!!), but the video shows an instance where both players can attack in combinations based on how well they're fighting, and it accounts for on-the-fly defensive and offensive states, allowing the player to dynamically attack, perceive the attack, enter a defensive state, and defend.

If two player attack at once, I'd like to have a sword clash button mashing event, but I'll work on that later.

The prototype is really a demonstration of simulating perception (via bullet time/slow motion). If a player is fighting well then they have better reaction times to defend themselves. If the player if fighting poorly they'll have less reaction time to defend. Reaction time is simulated by using a slow motion effect. When the player does better time is very slow and lets them react accordingly. If the player is doing poorly time is at normal pace, and if they're playing very poorly time appears to speed up for them.

Edit: With better animations, movement, jumping, and all that jazz I think I could get a game fight scene that resembles the bullet time aesthetics of the movie "300." What excites me is that the slow motion effect isn't just an effect, but it actually is a key part of the design, which is controlled dynamically by how well the player is doing. Admittedly, the prototype is riddled with problems that I don't like (for instance, due to my limitations of knowing what I'm doing, time isn't as slow as I'd like it to go, animations are shoddy, there's no movement implemented yet, and I really need some kind of cooldown object that can control just how many times a player can attack before it fatigues them thus affecting their reaction-time/perception) but hey, it's a start. :)
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Post » Fri Feb 26, 2010 6:22 pm

Wow, looks promising :D. Looking forward to seeing more of this.

I like how they're just fighting by the side of the road, too. Must be quite a strange sight for the people driving by :P
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Post » Sun Feb 28, 2010 12:29 am

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Post » Sun Feb 28, 2010 1:25 am

[quote="Minor":1q7yq3ew]Playing again.

http://www.youtube.com/watch?v=5q0pqeg7b88

:)[/quote:1q7yq3ew]

Looking good Minor :)
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Post » Fri Mar 05, 2010 9:33 pm

[quote="deadeye":9a1rm41c]Wow, looks promising :D. Looking forward to seeing more of this.

I like how they're just fighting by the side of the road, too. Must be quite a strange sight for the people driving by :P[/quote:9a1rm41c]

lol, hey, there are crazier things in a few choice fighting games. lol.

Honestly, I had the background static with nothing there, but the background needed some kind of movement because it was just kind of meh with nothing there. :D
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Post » Mon Mar 08, 2010 3:07 am

Just started working with Construct less than 24 hours ago but here's what I've been awake doing for like 14 hours now:

http://www.youtube.com/watch?v=pRsgdv6yZSw

The text at the top is messed up and I really have no idea why :/ if anybody is willing to help me out I would appreciate it. I dont want to make a post in the help forum since its probably a really stupid mistake, and been answered before. My powers of search fail though, lol.
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Post » Mon Mar 08, 2010 3:54 am

[quote="phear-":25nqxidn]Just started working with Construct less than 24 hours ago but here's what I've been awake doing for like 14 hours now:

http://www.youtube.com/watch?v=pRsgdv6yZSw

The text at the top is messed up and I really have no idea why :/ if anybody is willing to help me out I would appreciate it. I dont want to make a post in the help forum since its probably a really stupid mistake, and been answered before. My powers of search fail though, lol.[/quote:25nqxidn]
No one can help you if we don't know how you are trying to do it. Feel free to make a post in the help forum but you have to include some information about what you are actually doing along with some events or something. If you don't mind sharing a .cap, it would help someone help you for sure.
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Post » Mon Mar 08, 2010 1:32 pm

Some good stuff, keep up the good work phear-
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Post » Fri Mar 12, 2010 2:07 am

What's the best video capturing software to use? :O

EDIT: n/m here's what I've got so far:
http://www.youtube.com/watch?v=NkZN0aBMUgc

It's not much, but I had fun playing this tiny beta level. I'm excited to see how far I can go with some of the puzzles in this game. :)

btw--I know the window isn't fully in the screen capture box. I suck, so deal with it. jkkkk :)
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