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Post » Wed Feb 04, 2015 8:20 pm

good job Ralph this multiplayer rock !!!
Tinimations your trailer is awsome keep up the good work !
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Post » Thu Feb 05, 2015 5:36 am

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Post » Thu Feb 05, 2015 5:39 am

remib74 wrote:good job Ralph this multiplayer rock !!!
Tinimations your trailer is awsome keep up the good work !


thx man,,, this is just the beginning :D
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Post » Fri Feb 06, 2015 3:59 pm

Hover Tank: Project unknown
http://youtu.be/8NKl3-JOzEM
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Mon Feb 09, 2015 5:03 pm

Hi people, here is the game that my team and I are working, is a simple platformer that the user is hable to set the platforms visibility on or off by pressing the keys 1, 2 ,3 or 4, so if you press the key 1 the platforms with the color blue should set his visibility to on, so the user has to jump and remember which color is the next platform in order to not go down and die hehe.

also this game will be with Mapuche's mithology (Aboriginal people from the south of Argentina and Chile)

this video is an example level with the first boss that is a Mapuche's monster called "Guirivilo".
https://www.youtube.com/watch?v=1rGH-h649XU&feature=youtu.be

Sorry for my bad english is not my native language, and if you have any question please ask!!
also if you like the game plz give us a Like in our facebook page.

https://www.facebook.com/WesaPeuma?fref=ts
Thanks and Regards.

Nicolas.
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Post » Tue Feb 10, 2015 12:31 pm

Here is the first video demo of the remake of Indiana Jones - Fate of Atlantis Special edition done with C2, enjoy!

https://www.youtube.com/watch?v=BbyuyEJ-b9Y
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Post » Wed Feb 11, 2015 11:36 am

@Lof , that looks awsome! Looks very professional! :)
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Post » Wed Feb 11, 2015 6:11 pm

@allavett thanks, 2nd video of room 3-4 is coming today/tomorrow, stay tuned!
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Post » Wed Feb 11, 2015 10:09 pm

@Lof that's really good progress! I hope your progress with the folks at Disney will go just as well. I can't wait to see more and hopefully be able to buy a copy someday soon.
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Post » Fri Feb 13, 2015 2:37 am

dev diary 9 first boss holy version animation time lapse part2

here is the angel guardian animation time lapse second part, that I have worked in spriter.

background sound
Drop zone II Dark Shadow
by Mikomusic


http://youtu.be/AKm33wOGNI0


about spriter.



Spriter enables the “modular” method of animating. Each frame is constructed from many small, re-useable images (such as body parts). Each of these images can be stretched, scaled rotated, swapped out and changed in opacity to drastically increase the “mileage” an artist can get from each piece of art

in game engines like construct 2, you can get a great optimization by using spriter format for the animations, because it use only the bones data of the animations and the sprites of the differents parts of the character.

in this case for example the spriter file size is 407kb and all images size are 21kb total of 428kb compare this with a sprite sheet image of 30 frames for only 2 o 3 animationes with a size of 815kb.
other think that help the optimization with spriter is that you need only need load 1 time all the image, in game, because that animations isnt in frames, the animation is in bones data, this help to the cache data of the game.
follow us, and learn more information about the game and the tool that we use for the development of the game.

remember follow the project:
http://judgementprojectdevdiary.blogspot.com/
https://www.facebook.com/judgementproject?ref=bookmarks
Carlo Andrei Mercado
Animator, illustrator, concept artist, special effects for games.
Level Plus Game Studio S.A.S
http://www.levelplusgames.com/
carlo.m@levelplusgames.com
http://f-fman.wix.com/portfolio-ffman22
http://ffman22.deviantart.com/

tutorials:

dynamic-mini-map originally published by ffman22
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