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Post » Wed Jun 17, 2015 4:59 pm

Message: mannygill99 is not yet permitted to post plain text URLS (300 rep required). 2 URLS removed. Why?
Goomba wrote:
digitalsoapbox wrote:YouTube:


Look great Just tweeted your video


I am currently working on Shattered Moon. Aim to make a local multiplayer mode as well !




Looks awesome dude the music is good
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Post » Wed Jun 17, 2015 8:36 pm

Goomba wrote:
digitalsoapbox wrote:YouTube:
https://www.youtube.com/watch?v=QyoxIaratoc


Look great Just tweeted your video


I am currently working on Shattered Moon. Aim to make a local multiplayer mode as well !

https://www.youtube.com/watch?v=FyIJB6iTOBk


That looks fun! I can see how it'd work in multiplayer; good luck with it!

:)
Company Website: Link | Sombrero Website: Link | Twitter: Link
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Post » Wed Jun 17, 2015 8:39 pm

mrnannings wrote:
digitalsoapbox wrote:YouTube:
https://www.youtube.com/watch?v=QyoxIaratoc

Wow looks good. It looks like it runs smoothly with all the stuff going on


Yep. Due to the efficiency of C2 it's mostly GPU dependent and the CPU usage never really goes over 10-15% even with a lot going on. The video was recorded at 1080p at 60fps on the dual core i3 mini ATX machine. It's still a bit wonky above 720p on an intel GPU - because intel GPUs are terrible - but on a decent GPU, like an nVidia 750Ti card, there are no issues - even on a machine without a very up-to-date CPU.

Now we just need official XB1 support, maybe better mobile support, and pie-in-the-sky PS4 support.

Oh, and also maybe @ashley will hopefully tweak the new F2B renderer so it doesn't completely lock up my very powerful desktop workstation when pasting a sprite into a Paster object, which looks otherwise like it could help with the kind of fillrate issues that bring an intel GPU to its tiny little memory-shared knees...though I guess potentially @R0J0hound also needs to add support for the new F2B renderer to the plugin, even if tests show it's more of an issue with the new renderer itself.
Company Website: Link | Sombrero Website: Link | Twitter: Link
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Post » Wed Jun 24, 2015 11:45 pm

Message: mannygill99 can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Eternal Oblivion:
https://youtu.be/89SijEmSgcI
Last edited by mannygill99 on Tue Jun 30, 2015 8:03 pm, edited 1 time in total.
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Post » Mon Jun 29, 2015 2:33 am

Image
currently waiting on Scirra Store approval for the game's full source code
- Save The Bad Princess - Endless Physics Platformer with Twisted Ending-
https://www.youtube.com/watch?v=jOHD9aYwvc0
- Scirra Arcade build -
https://www.scirra.com/arcade/action-games/random-save-the-bad-princess-810

-// FEATURES //-
Full Controller Support.
Colourful Pixel Art Graphics.
Dynamic Teleportation
Funny Soundtrack.
SAVE/LOAD on ANY POINT.
Auto-Generated RANDOM PHYSICS Block X and Y scale
Smooth Camera
Wall Jumping
Stomp
Slow Motion
Smooth Zoom In
Can Go On Forever without major Performance hit :)
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Post » Wed Jul 01, 2015 1:04 pm

Message: jaroosz can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
https://www.youtube.com/watch?v=VlBhkgZYks0

Little GTA :D
Still need lot of things to do.
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Post » Thu Jul 02, 2015 6:08 pm

Well their not really movies - BUT its the best i can do right now. Hope some of you like the concept/idea. :)

If you like follow the game as it evolves:
Here Ominous Entity

Image

Image

Image
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Post » Fri Jul 03, 2015 9:44 pm

Here a video with a Personalized NormalMap + Shadow Caster + Lantern Effect
https://instagram.com/p/4sEdxbAL3p/

Screenshot in real pixels:
Image

(Provisional GFX)
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Post » Sun Jul 05, 2015 12:21 am

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Post » Mon Jul 06, 2015 9:13 am

New video adding some medical kits, infrared for the gun and arrows to indicate the location of the objects.
https://instagram.com/p/4yWSFZgL6n/
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