Post videos of what you're working on!

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Post » Sun Dec 13, 2015 12:58 pm

Message: israelmaiden can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Billy Jump Origins

https://www.youtube.com/watch?v=geirKvJuG5Y
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Post » Mon Dec 14, 2015 1:36 am

Lifelong Game Developer. Developer of The #AdLiberum Engine - Multiplayer Text Adventure Game Engine. - Tweet @liamtwose
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Post » Tue Dec 15, 2015 6:27 am

Check out the awesome new trailer for Super Batter Up! here:

https://www.youtube.com/watch?v=1gnZI1P3T-U
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Post » Tue Dec 15, 2015 9:40 pm

Here's @damainman's playthrough of the C2 prototype for our next title Battle Princess Madelyn :) https://www.youtube.com/watch?v=-Pzz-PpcX6c

More info on the game in official thread: https://www.scirra.com/forum/battle-princess-madelyn-from-the-makers-of-insanity-s-blade_t165299
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit
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Post » Thu Dec 17, 2015 7:10 pm

Jayjay wrote:Here's @damainman's playthrough of the C2 prototype for our next title Battle Princess Madelyn :) https://www.youtube.com/watch?v=-Pzz-PpcX6c

More info on the game in official thread: https://www.scirra.com/forum/battle-princess-madelyn-from-the-makers-of-insanity-s-blade_t165299


what do you know about water background and water effect on construct
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Post » Fri Dec 18, 2015 6:50 pm

Jayjay wrote:Here's @damainman's playthrough of the C2 prototype for our next title Battle Princess Madelyn :) https://www.youtube.com/watch?v=-Pzz-PpcX6c

More info on the game in official thread: https://www.scirra.com/forum/battle-princess-madelyn-from-the-makers-of-insanity-s-blade_t165299



It looks stunning! Great job!

Here's a video showing some of my map-making process in C2!

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Post » Tue Dec 22, 2015 9:59 pm

Message: Elinewton is not yet permitted to post plain text URLS (300 rep required). 1 URLS removed. Why?
The Video with some parts of my game!!
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Post » Thu Dec 24, 2015 11:55 am

@C-7 Nice video. :)

How are you doing the Z-sorting ?
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Post » Thu Dec 24, 2015 10:59 pm

spongehammer wrote:@C-7 Nice video. :)

How are you doing the Z-sorting ?



Hey thanks! I have all of the possible sprites in a family. I filter those down to what is on-screen and on the Player's layer then loop through them with a for each ordered by Y and move them to the front (thus ordering them). Then I loop through all of the player and npc Spriter objects and insert them into the order relative to their respective invisible dummy Sprites (of which all of the code runs from). The rest is simply placed on layers above or below the player.
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Post » Mon Dec 28, 2015 10:03 am

Here for my upcoming game called : Asteroidx:
https://www.youtube.com/watch?v=XTIhgXcx_5k

More info in our devlog with more videos and screenshots:
http://dev.kronbits.com/
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