Post videos of what you're working on!

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Post » Wed Apr 13, 2016 5:31 am

@Lof Looks great, nice work dude!
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Post » Wed Apr 13, 2016 10:20 am

PrinceofMars wrote:I love space quest the platformer looks fun reminds me of commander keen


Thanx!
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Post » Wed Apr 13, 2016 10:25 am

Nefaru wrote:@Lof Looks great, nice work dude!


Thanks man, doing my best :)

I checked out your game, got to level 7, pretty hard, but I like hard ;)
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Post » Thu Apr 14, 2016 9:11 pm

I just made a funny character.. he jumps, kicks, punch and has a karate move. :D

https://www.youtube.com/watch?v=JZkFuX4Fbes
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Post » Fri Apr 15, 2016 12:02 am

I don't see many people using Local Notifications. Probably it's because HTML5 apps can't work in background and because of that you cannot fetch notification data "onArrived" condition.

I've managed to do it as a MoModth module. Here's a short video: https://www.youtube.com/watch?v=-LDrmmj7qYE

MoModth is still in progress.
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Post » Fri Apr 15, 2016 1:51 pm

Hey everyone,

Here's the trailer for my new game Hyper Bounce Blast, due out on Steam next month.

Let me know what you think :)

https://www.youtube.com/watch?v=bIdfGtEoaRk
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Post » Fri Apr 15, 2016 4:46 pm

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Post » Sat Apr 16, 2016 12:37 am

Little construct 2 game showreel:

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Post » Mon Apr 18, 2016 6:43 pm

Here's a playthrough of my Ludum Dare 35 compo entry (48 hour production) called Little Girl. The theme was Shapeshifting, so I think I incorporated that pretty well into the mechanics.

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You can check out and play through the game from here as well as check out the source!
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Post » Mon Apr 18, 2016 8:41 pm

C-7 wrote:Here's a playthrough of my Ludum Dare 35 compo entry (48 hour production) called Little Girl. The theme was Shapeshifting, so I think I incorporated that pretty well into the mechanics.

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You can check out and play through the game from here as well as check out the source!


Nice Graphix!
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