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Post » Sun May 01, 2016 12:09 am

@DatapawWolf I agree with @CrudeMik, it is fun and I liked it.

And is really hard. Made only 3 points :lol:

How you did the effects with the letters when you lose?
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Post » Sun May 01, 2016 1:20 am

How you did the effects with the letters when you lose?
So, it's a sprite font that both fades in and scales down from about 50 times it's normal size. I mathematically position each one before performing that graphical effect. ^-^
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Post » Sun May 01, 2016 9:13 pm

Here's a quick trailer for our game's soft launch in Brazil:
https://www.youtube.com/watch?v=GbDOS2qiE1U
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Post » Sat May 07, 2016 3:43 pm

A little bit of an update for StarHZRD:
https://youtu.be/qyZwEd4Y_a8
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Post » Thu May 26, 2016 1:55 am

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Post » Thu May 26, 2016 8:04 am

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Post » Fri Jun 03, 2016 10:34 am

gamecorpstudio wrote:some random thing i was occupied lately with :) long way to finish it though :D

https://drive.google.com/open?id=0B0lqV ... Dd6Z2tkUUE


Cool! is this using the Q3D plugin or is it sprites?
Follow my progress on Twitter
or in this thread Archer Devlog
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Post » Fri Jun 03, 2016 1:53 pm

tunepunk wrote:
gamecorpstudio wrote:some random thing i was occupied lately with :) long way to finish it though :D

https://drive.google.com/open?id=0B0lqV ... Dd6Z2tkUUE


Cool! is this using the Q3D plugin or is it sprites?



Q3D but was an early test road was unaligned ... i have it almost ready got a pretty close clone of audiosurf as much as i could get

since the c2 audio plugin doesnt have the most 2 important calls from the node audio api which is

getFloatTimeDomainData (Float32Array array);
getByteTimeDomainData (Uint8Array array);


attribute unsigned long fftSize;
readonly attribute unsigned long frequencyBinCount;
attribute float minDecibels;
attribute float maxDecibels;
attribute float smoothingTimeConstant;



so its like working with half a measure ... but yea Q3D


Edited:

Last news ... managed to work around the missing min max decibels and the bytetimedomaindata requirements.... the development continues :D


soon will get a demo working merging this road assembly with this smooth road procedural generation

then its a matter of adding a importing mp3 and converting in ogg inside the game so any song can be played by users choice ......
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Post » Wed Jun 08, 2016 5:39 pm

I'm pretty excited about this! This is the first official trailer for City of Amber!
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Post » Fri Jun 10, 2016 6:09 am

Zelda Gamekit (my project)

Example capxs I have made:
Zelda-Style Inventory
Zelda Hearts System

The unwritten "How do I" capx etiquette! Nearly always provide a capx of the problem you have, and try to isolate the problem and/or no capx above 10 MB. :)
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