Post videos of what you're working on!

Show us your works in progress and request feedback

Post » Thu Jun 16, 2016 2:02 am

gamecorpstudio wrote:
tunepunk wrote:
gamecorpstudio wrote:some random thing i was occupied lately with :) long way to finish it though :D

https://drive.google.com/open?id=0B0lqV ... Dd6Z2tkUUE


Cool! is this using the Q3D plugin or is it sprites?



Q3D but was an early test road was unaligned ... i have it almost ready got a pretty close clone of audiosurf as much as i could get

since the c2 audio plugin doesnt have the most 2 important calls from the node audio api which is

getFloatTimeDomainData (Float32Array array);
getByteTimeDomainData (Uint8Array array);


attribute unsigned long fftSize;
readonly attribute unsigned long frequencyBinCount;
attribute float minDecibels;
attribute float maxDecibels;
attribute float smoothingTimeConstant;



so its like working with half a measure ... but yea Q3D


Edited:

Last news ... managed to work around the missing min max decibels and the bytetimedomaindata requirements.... the development continues :D


soon will get a demo working merging this road assembly with this smooth road procedural generation

then its a matter of adding a importing mp3 and converting in ogg inside the game so any song can be played by users choice ......



Very cool!

What are those calls for?
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
B
75
S
20
G
19
Posts: 1,931
Reputation: 17,134

Post » Thu Jun 16, 2016 5:26 am

megatronx wrote:
Very cool!

What are those calls for?


are a Web Audio API analyser code snippet to get some beat detection but im passed that point now :D
Image
B
62
S
19
G
67
Posts: 1,310
Reputation: 41,938

Post » Thu Jun 23, 2016 2:37 am

Open for Commission, contact email > [email protected]



my personal website with news in my game developer adventure! |

adult ( 18) pixel art games
B
126
S
20
G
19
Posts: 500
Reputation: 23,247


Post » Sun Jun 26, 2016 1:16 am

Image

I am trying to make a beat them up game with 8 direction behavior.

the player is the guy with sunglasses.

the hard part is to make the enemies AI. I made just one with an animation (the bald bad guys). I have other two, but with no animation.

https://www.youtube.com/watch?v=BvTcZLJb1vU
B
52
S
30
G
69
Posts: 207
Reputation: 39,459



Post » Sat Jul 02, 2016 10:41 am

Working on an IdleRPG game that sort of goes along with my Clicker game template. Using some of the great assets from SparklinLabs.

https://dl.dropboxusercontent.com/u/968 ... 803%29.mp4
Twitter: https://twitter.com/pudgyplatypus

Learn to make a clicker game for cheap!
https://www.scirra.com/store/games-with ... e-game-666

Try out Pixel Golf on the Scirra Arcade!
https://www.scirra.com/arcade/sports-ga ... el-golf-67

Pudgy Platypus Games website!
www.pudgyplatypus.com
B
55
S
16
G
5
Posts: 209
Reputation: 6,924

Post » Sat Jul 02, 2016 11:29 am

https://youtu.be/o1_ySZW31js?t=14m47s Got featured on Indie Games Searchlight!
The feature uses footage from many different trailers, so about half the footage looks really outdated. Still can't complain about the endless praise. :D

Image
B
26
S
8
Posts: 333
Reputation: 2,716

Post » Sun Jul 03, 2016 3:48 am

https://youtu.be/WfXJHZoI5h8
Image
the stream finished, you can watch the record of the judgement project Dev stream date: 02/07/2016 here.

remember, suscribe to the youtube page and watch the video in youtube, is important for us, we need suscribers, watch and likes, for make the community bigger.


the record has.


-Animations works.
-backgrounds and props works.
-Explanation of combo system
-first fase of the prealpha exploration demo.
B
45
S
13
G
3
Posts: 319
Reputation: 4,889

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 1 guest