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Post » Mon Jan 16, 2017 9:32 am

@tallenwebdev Depending on game mechanics and what You want to achieve, camera could show/cover more area the player is facing. But this way player won't see much what is going on behind it's back - forcing him to look around more often.
You may also want to check this out -> https://www.scirra.com/forum/wip-a-better-way-to-create-complex-lighting_t184671
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Post » Mon Jan 16, 2017 5:42 pm

@rozpusteInik Thank you very much for the feedback I will take a look at the link.
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Post » Wed Jan 18, 2017 1:29 am

@rozpusteInik Thank you for the help, if you can take a look HERE and let me know what you think of the camera :)
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Post » Thu Jan 19, 2017 9:59 am

I'm workin with the Babylon3D plugin and i started doing a FPS template to create my games. Still very alpha but this is a video i recorded today:

https://www.youtube.com/watch?v=-EWNRur7ghw

Lots of things to do , so will see how ends all this...

Here the playlist with all the babylon3D stuff i'm doing and i will upload in the future:
https://www.youtube.com/watch?v=-EWNRur ... TbZqyiX2UQ

Some related stuff i did on Babylon3D:
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Post » Sun Jan 29, 2017 12:40 pm

I'm working on an advanced fighting game

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Post » Fri Feb 03, 2017 4:53 am

Looks cool @takamoto
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Post » Sat Feb 04, 2017 10:49 am

Gameplay for my upcoming Horror game, House of Velez! It's being made in the same vein as the old Clock Towers.

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Last edited by DarkRoomGames on Mon Feb 13, 2017 10:01 am, edited 1 time in total.
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Post » Sun Feb 05, 2017 5:54 pm

Image

http://www.youtube.com/watch?v=pNaaBZpUEzo

I am using some modifications of the source code of my game Rec JP Fight to make this prehistorical fight game.

if you liked, the assets (sprites) of the game are from: https://github.com/sparklinlabs/superpowers-asset-packs
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Post » Thu Feb 09, 2017 3:56 pm

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Post » Thu Feb 09, 2017 7:42 pm

Brutal Galaxy HellDown for Air Console
https://www.youtube.com/watch?v=U6NLPMjO-cQ
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