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Post » Wed Apr 20, 2011 3:25 pm

Lookin' good, pyteo!

Here's a trailer I cut of my platformer, "Blight."

http://www.youtube.com/watch?v=yYH5h4Gw0Hk <--HD (be sure to pick 720p)
http://www.youtube.com/watch?v=TIHVMLlP ... re=related <--SD (Not HD)
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Post » Wed Apr 20, 2011 3:30 pm

your dude's walk animation looks really smooth, and I love the multiple scrolling backgrounds.
Check out my VGM on my soundcloud page!
Video-Game Music: E.C.2151
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Post » Wed Apr 20, 2011 5:29 pm

Oh, thanks Ing!
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Post » Thu Apr 21, 2011 2:24 am

This was created mainly to test the Xaudio2 thingy. I now finally understand why my sounds were screwed up (meaning I can get them to work :P)

http://www.youtube.com/watch?v=jk8ABVQseyE

Super Marine Brothers, a Natural Selection TSA Marine has entered the Mushroom Kingdom :lol:

VERY rough demo file here
http://dl.dropbox.com/u/17105373/Constu ... ld0001.zip

Controls:
Movement: WASD (well AD for now)
Shooting: Right Control
Taunt: F
Jump: Space
Medkit: Q and Ammo: E (might have the comm drop it or something)
Quit/exit game: Escape

UnknownWorlds website (Natural Selection developers)
http://www.unknownworlds.com/
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Post » Sun Apr 24, 2011 11:07 pm

[quote="C-7":1idw9imn]Lookin' good, pyteo!

Here's a trailer I cut of my platformer, "Blight."

http://www.youtube.com/watch?v=yYH5h4Gw0Hk <--HD (be sure to pick 720p)
http://www.youtube.com/watch?v=TIHVMLlP ... re=related <--SD (Not HD)[/quote:1idw9imn]

Some really nice details and the parallax scrolling is great.
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Post » Mon Apr 25, 2011 12:06 am

Was trying something for this little THE GAME PROTOTYPE CHALLENGE (#5)

But things never work out as well in Construct as I think they will in my head :(

VIDEO

Dissapointed now :( I thought I was onto something interesting.
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Post » Mon Apr 25, 2011 12:15 am

[quote="Minor":maqcdfgm]Was trying something for this little THE GAME PROTOTYPE CHALLENGE (#5)

But things never work out as well in Construct as I think they will in my head :(

VIDEO

Dissapointed now :( I thought I was onto something interesting.[/quote:maqcdfgm]

Bar the fact that their seems to be no definitive goal, I think that looks pretty neat actually. You should totally come up with some sortof goal set for it (something to do with filling up the playfield with dots maybe or managing to get both linked creatures to a certain point before the lava rises with limits to how far you can stretch??).
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Post » Mon Apr 25, 2011 8:27 am

[quote="mosh":3akvi8xw][quote="Minor":3akvi8xw]Was trying something for this little THE GAME PROTOTYPE CHALLENGE (#5)

But things never work out as well in Construct as I think they will in my head :(

VIDEO

Dissapointed now :( I thought I was onto something interesting.[/quote:3akvi8xw]

Bar the fact that their seems to be no definitive goal, I think that looks pretty neat actually. You should totally come up with some sortof goal set for it (something to do with filling up the playfield with dots maybe or managing to get both linked creatures to a certain point before the lava rises with limits to how far you can stretch??).[/quote:3akvi8xw]

Thanks.

The idea was to get as high as you can (levels where going to semi randomly generated) before being killed by the lava or the level obstacles.

The dots were supposed to show were the little blue guy would go. You don't directly control the blue guy, don't know if that came across well in the video. He follows your last path (the dots & will be limited) and you just tell him to move and stop, that's why the other guy is red (stop) or green (go).

And the black strechy thing is the camera. The game screen should follow between the 2 characters.

Well I probably won't finish it time for the challenge but I'll try expanding it see if it fun. Maybe post a demo see what people think.
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Post » Tue Apr 26, 2011 2:20 am

hay everybody! remember this

http://www.youtube.com/watch?v=PzewXlwEIhI

Yeah, I JUST NOW recorded that! It's only about NINE THOUSAND YEARS OLD :P
Moderator
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Post » Tue Apr 26, 2011 4:09 am

I like it, deadeye. The dude sort of scares me :-P but it's a neat way to build a platformer. It really makes me think of Chip's Challenge a lot (that old dos game).
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