Post videos of what you're working on!

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Post » Thu Nov 22, 2012 12:38 pm

@Gillis, it looks good but I would recommend added more animation frames to make it more smooth.
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Post » Fri Nov 30, 2012 2:59 pm

Wow it looks awesome! But yeah, feels like animations are just a lil bit chunky, certainly I'd recommend adding an extra few frames and make all weapon impacts more massive! Everything else is awesome!Android-Music2012-11-30 15:02:30
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Post » Tue Dec 04, 2012 11:04 pm

I finally got a chance to capture some footage of my CC zombie game I Had Hope alpha version (Razer GameBooster has awesome screen capture tools ). Here's the video: http://youtu.be/Pxa9Xp2dUUw

Quality didn't look so good after YouTube imported it for some reason though =S
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Sun Dec 23, 2012 4:44 am

Looks great JJ!

Yeah Youtube has a way of butt hurting videos when you upload them.

DMM
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Post » Tue Jan 01, 2013 1:23 am

Two not-so-abandoned projects :D

[TUBE]http://www.youtube.com/watch?v=g3xSJzfp2_c[/TUBE]

[TUBE]http://www.youtube.com/watch?v=VdwpNPqwCVI[/TUBE]
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Post » Fri Jan 04, 2013 1:52 pm

@herniewise
I like both of your projects so far. If you'll make some demos let me know.
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Post » Fri Jan 04, 2013 8:32 pm

@herniewise,

hack and slash...me like.
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Post » Sun Jan 06, 2013 11:12 pm

I'm working on this like 2-3 weeks, so its still in an early stage, I messed up the quality settings in video converter, etc, but I really would like to hear your opinions so far.:)

http://www.indiedb.com/games/bloop/videos
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Post » Wed Jan 16, 2013 8:57 pm

This is the first of 12 games I am making this year! It's called Dungeon Discs and is designed for large touch-screens (a limited market, I admit!)

[tube]1nPihQYYcjI[/tube]

Sorry none of the sounds came through!
Visit me at EgoAnt.com
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Post » Sun Feb 03, 2013 1:02 pm

@herniewise - they both look awesome, interesting in the first one how the character is on the furthest back parallax layer, don't think I've seen that before.
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