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Post » Wed Dec 04, 2013 7:51 pm

Alright, here is the Official Gameplay Trailer for Root's Cubedonian Run:

[TUBE]http://www.youtube.com/watch?v=ZKQAYlsODlA[/TUBE]
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Post » Thu Dec 05, 2013 1:45 am

[QUOTE=harrio] @JohnnySix,

that looks excellent sir...a tutorial maybe, on the process?[/QUOTE]

@harrio - I updated the original with a new capx that people can download.



I can't seem to update the name though, there's no more 'follow' just isometric sorting/jumping etc.
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Post » Thu Dec 05, 2013 3:02 am

Wow, those are some nice games. I'm impressed!
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Post » Sat Dec 07, 2013 2:39 pm

[TUBE]http://youtu.be/Xfx_8h1056A[/TUBE]
Light implementation from my current project Disruptive Selection.
Doom sounds are just placeholders.

Youtube LinkKatala2013-12-07 14:42:42
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Post » Sun Dec 08, 2013 5:01 am

@JohnnySix so you gotta put 'em tomatoes to the right, and potatoes on the left? The physics look crazy XD

@goyo666 loving the whole Atari / Early NES feel, reminded me of Montezuma and the like :D ... and those deaths are nasty!

@Katala looks fun as hell! And that lighting looks sweet too... is it hard to implement?
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Post » Sun Dec 08, 2013 9:30 am

@Cappdog, Not really but I still have this one problem with it

http://www.scirra.com/forum/destination-atop-effect-nodewebkit-not-working_topic82435.html
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Post » Sun Dec 08, 2013 3:24 pm

Trailer for Google Play:

[TUBE]wPq5Ojk2dtE[/TUBE]
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Post » Tue Dec 10, 2013 9:38 pm

[TUBE]http://www.youtube.com/watch?v=Iimc1wYtHmU[/TUBE]

An update on Human Minesweeper... oh yeah! :D

Menu isn't finished yet, still a few small bugs but it's getting there :)Ize2013-12-10 21:40:00
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Post » Wed Dec 11, 2013 11:02 pm

Hey all,

I just put a Construct 2 game up for Steam Greenlight consideration. The video should start right up.

Thanks!
-Jeff
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Post » Sun Dec 15, 2013 1:52 am

Here's a quick little experiment I did in Construct 2 (emphasis on the quick and little).

To cut a long story short, these are assets I produced a couple of years ago for a University team project that unfortunately never reached a playable state. I decided to throw them into Construct 2 with a basic platformer behaviour to see how it'd look, and i'm really fond of the results. I really should try making something in this style again.

[TUBE]vIlx8AbI7_o[/TUBE]
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