Post videos of what you're working on!

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Post » Fri Jun 06, 2014 10:25 am

@Softloulou

Hi, the speed levels dont have checkpoints as the point is to finish the level as soon as possible to score the highest time. The Trial levels which are very hard do have checkpoints. These levels offer the gamer a different type of game as some of them are puzzles too.
Last edited by spongehammer on Mon Jun 09, 2014 11:41 am, edited 1 time in total.
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Post » Sun Jun 08, 2014 8:23 pm

Dungeon Buster Promo Video 2:

https://www.youtube.com/watch?v=5suBt__go1A
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
sorted...
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Post » Wed Jun 11, 2014 8:51 pm

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Post » Sat Jun 14, 2014 1:45 pm

Monaco style line of sight/fog of war etc..:
https://www.youtube.com/watch?v=xWnHrWAmqxw
(\__/)
(='.'=)
(")_(")
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Post » Thu Jun 19, 2014 6:34 pm

Hello, this is a raw preview for my latest project... suposed to be a RPG game, still no name and WIP but is progressing good, enjoy it.

RPG protoype...
http://youtu.be/34vCEVwlxdM

All those maps are generated at random by function... as like:
create_map(terrain_type, density) where: terrain_type can be ("forest", "icy", "mountain", "desert", "swamps") by now... and density reprents tree density...
lakes and river happens at random too...
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Post » Fri Jun 20, 2014 6:24 pm

Hi everyone,
I am currently working on a pinball game done with C2. It's progressed pretty far and has a lot of possibilities/elements already.
Now we are putting it all together, doing the table designs, and adding rendered elements and illustrations.

Unfortunately at the moment the prototype is not yet available online.
But there is some video with our campaign on Indiegogo:
www.lifeofpinball.com

What do you think?
Would love to hear your feedback. :-)

Cheers, Mig
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Post » Fri Jun 20, 2014 7:13 pm

Hi! Here is some collision testing for my new game "Lunar Catch" and a short Teaser video.
Testing: http://youtu.be/RFzAdE25f2s
Teaser #1: http://youtu.be/Mx_x-YzUzQk

You can find the concept on Steam and a campaign on Indiegogo to bring it to Steam Greenlight. :)
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Post » Sat Jun 21, 2014 5:07 pm

Nice work guys!

@Yaottabyte How did you get the trees, grass, and the waves to move around like that? Also did you use arrays to create random generated climates?
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Post » Mon Jun 30, 2014 1:52 pm

@WackyToaster

Looking nice :)
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Post » Mon Jun 30, 2014 1:54 pm

WackyToaster wrote:https://www.youtube.com/watch?v=fnLaWgbqp9s

Some graphical tests.



Looking nice. Like the depth.
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