Post your isometric concepts (screenshots/videos/...) of you

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Post » Mon Dec 15, 2014 12:30 pm

xxxxx.png

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Isometric.png

Isometric projection works that's why i can build up my games like in topdown, but not everything i can use or don't know how :(

Pathfinding: I can limit the rotation but i can't reduce the time and increase/decrease variable with it.
Mouse: I can control topdownplayer with it, but i don't know how i should increase/decrease variable with it.
Turret: I can't increase/decrease variable with it.
I use variables to set the right frames of isometric sprites.

I wanna do something with glider.
This game should work with keyboard and touchscreen.
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Last edited by JamesXXXYZ on Sat Dec 20, 2014 3:02 pm, edited 1 time in total.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

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viewtopic.php?f=146&t=122050

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Post » Mon Dec 15, 2014 2:35 pm

Image

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Isometric space dungeon 7500 :D :-P
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Check out our start-up and configure your own helmet in true 3D.
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Post » Tue Dec 16, 2014 12:44 am

Image
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Open for Commission, contact email > [email protected]



my personal website with news in my game developer adventure! |

adult ( 18) pixel art games
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Post » Sat Dec 20, 2014 2:43 am

@DrewMelton

Nice work -- the blue hero character with the sword reminds me of the Sega game "Golden Axe"
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Post » Sat Dec 20, 2014 9:20 pm

flatness wrote:@DrewMelton

Nice work -- the blue hero character with the sword reminds me of the Sega game "Golden Axe"


Lol, the characters ARE sprites from the Golden Axe Sega games, or at least the placeholder sprites are.

I meant to replace them with my own 3d models that would look like the portraits on the right, but I am dedicating my time to my platformer game at the moment, so that will have to wait.

I also concentrated more on programming than graphics in that game since it had so much going on. That's why I didn't get around to completing the visuals. The HUD and portraits are mostly finished, but the character sprites are just placeholders.

My time with the game got sucked up by programming rpg stats, randomly generated levels from an array, and so on and so forth. The game is well over 1,000 events just for what I have now.

I'm putting it aside though, since I'm not sure about what direction to take the game. My platformer is looking promising, so I am going to work on it instead for now.
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Post » Sat Dec 20, 2014 9:47 pm

If you invetested so much time and energy than don't give up. To put it away for a while it's OK. My first prototype was to huge so i decided to froze it and other which i started. My actual project is so easy AS possible, but when i have more praxis i think about to reactivate my first one. Your game has over 1000 events?! My gameplay construct is near by end but i don't think that i reach 100 events.
@DrewMelton
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Sun Dec 21, 2014 1:04 am

I haven't abandoned it yet, just sitting it aside until I get my platformer presentable, which shouldn't be too much longer. Then, I'll have a choice of which game I want to take to completion first, and I'll be able to get opinions of which one has more potential.
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Post » Sun Dec 21, 2014 7:55 am

@DrewMelton
Randomizer tutorials 1-10 (possible 1 - 100...?) Do you need this?
Construct 2 - Generating a Whole Number Between Two Parameters (YouTube)
How does it works when each number should be picked only one time?
Something like that?
how make: click - have random number 1, and again click - we never have 1???((( {random numbers at 1 to 10 int(random 1,11)} (YouTube comment)
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Sun Dec 21, 2014 9:37 am

Why do you need the same number to never be picked again?
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Post » Sun Dec 21, 2014 9:10 pm

DrewMelton wrote:Why do you need the same number to never be picked again?

Gameplay element. Sometimes it is better. I wanna have controled randomfunction. Example 1 to 10 is finished i can reset and Start again. Gameplay is more fair, same conditions.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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