Hi, I've created all my graphics at power of 2 sizes, but I've done extensive scale variations of these within Construct Classic. On my PC and graphics card it looks fine, but I tested on another and there were graphical errors. I assume this is because I'm scaling to non power of 2 sizes (even though source graphic is power of two). Is this bad practice? Would scaling say a 64x64 block down to 32x32 alleviate the problem rather than scaling it down to a random size like 57x57? I only ask because the scaling is a pretty good way to build variations using only one instance and it would be a shame not to be able to utilize this.