Pranker [WIP]

Show us your completed creations made in Construct 2

Post » Mon Jan 09, 2012 5:58 am

Project: Pranker



Story: a guy wears like a superhero and trying to retrieve some memories from his childhood. Now a dangerous and madly adventure from the view of a kid started.

Future Features:
-Funny and crazy theme
-Rotary :D
-Pranks
-Use coins to buy items

Process:
Day 1- sprites: Pranker, cat, fighting, minigame.
Day 2- more sprites, sounds: present, jeep, storage, house, grass,...
Day 3- backgrounds, game interface, some more sprites.
Day 4- climbbing system, rotary basic.

WIP demo: WIP 0.04 (won't update until 0.1)
minigame: I hate cats
Capx if you like: (0.04)

(if i don't complete this game, i'll go to hell)...01lifeleft2012-01-11 12:43:49
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Post » Mon Jan 09, 2012 3:45 pm

Hi, nice game. But how are you planning on incorporating rotation into this?
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Post » Mon Jan 09, 2012 4:05 pm

(finally i can signed in with my old friend N70)
@smitchell Thanks for your reply. The clouds above the charater will be the second platform, there'll be portals to rotate ground/sky, and only things that on collisioned with the portal would be affected by the new gravity(this will open some puzzle ideas).
Still a long way to make it real.01lifeleft2012-01-09 16:06:31
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Post » Mon Jan 09, 2012 4:09 pm

Didn't the competition state rotation must be the main functionality of the game? Meaning the game has to revolve some way around rotation?
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Post » Mon Jan 09, 2012 4:10 pm

"Every game must make use of the system 'Rotate layer' or 'Rotate layout' actions. It must be an important feature of the gameplay and not just added on as an afterthought."
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Post » Mon Jan 09, 2012 4:17 pm

Well, i have to use rotate layout action to swap the sky into ground. And the player must rotate the layout to complete the game, so i think that's enough for the competition's rules.
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Post » Mon Jan 09, 2012 4:33 pm

Ok Good luck! Nice game anyways smitchell2012-01-09 16:33:59
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Post » Mon Jan 09, 2012 4:37 pm

Thanks very much, i'll work hard on it.
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Post » Tue Jan 10, 2012 11:27 am

New update: more backgrounds, more sprites and more fun.
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