Predictive aiming missing

Bugs will be moved here once resolved.

Post » Mon Aug 19, 2013 11:59 pm

Link to .capx file (required!):
http://www.amirai.net/bugs/turretaimingbug.zip

This is a light modification of the predictive aiming example. All that was changed was upping the rotation speed of the predictive turret to 10,000,000 (trying to get instant rotation) and reducing the range, as well as automating the movement of the player sprite.

Steps to reproduce:
1. Run the capx.

Observed result:
When the player sprite enters the range of the predictive turret, the first shot always misses.

Expected result:
The first shot should aim correctly with the others.

Browsers affected:
Chrome: yes
Firefox: yes
Internet Explorer: yes

Operating system & service pack:
Vista

Construct 2 version:
140
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Post » Tue Aug 20, 2013 1:48 pm

Should be fixed in the next build.
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